AI Engineer Summit
November 12, 2026Main stage5 min read

Exploring Claude's Frontier

Formalizing a mathematical proof is different from writing a convincing explanation.

Lance MartinAnthropicMember of Technical Staff

Day 2 livestream · 3:48:31–4:06:52 on YouTube. The player starts and stops at this session’s boundaries.

Introduction

Lance Martin of Anthropic examines two long-horizon capabilities: agents building their own coordination structures, and agents reorganizing memory after an experience rather than only recording notes during it.

Formalizing a mathematical proof is different from writing a convincing explanation. Every step must fit a computational system that can check it. Martin begins with Fermat's Last Theorem and the effort to formalize its proof in Lean, using it as a demanding example of work that must remain coherent across many agents and many hours.

The theorem states that no positive integers satisfy (a^n+b^n=c^n) for an integer exponent (n>2). The task here is formalization of an existing mathematical result, not a claim that an agent newly discovered the theorem or replaced the original proof.

Martin reports an earlier effort with a relatively small agent team, domain-specific orchestration, and substantial researcher support. His next experiment asks whether a much larger team can construct its own coordination machinery from more general primitives.

3:51:11 ↗

Give the team shared state without prescribing its organization

03:51:11

The experiment uses a thousand agents, with one designated lead and the others acting as helpers. Each has its own sandbox. Shared Git and a SQL database provide the principal coordination mechanisms.

“Simple primitives” does not mean an unsecured or unmonitored execution environment. Martin describes restricted network access, real-time monitoring of tool calls, and periodic offline review of agent activity. The simplification concerns the task-specific collaboration scaffolding, not the removal of safety infrastructure or the Lean proof checker.

The multi-agent setup: isolated agent sandboxes, a gateway, shared Git and database infrastructure, and monitoring

At 3:51:50, the architecture separates agent collaboration infrastructure from sandboxing and monitoring.

Early in the run, the lead creates database tables for announcements, worker assignments, notes, subtasks, and landed work. These tables were not a detailed workflow supplied in the initial prompt. They were coordination artifacts the team constructed to make the work manageable.

Announcements communicate changes that affect the whole team. Assignments divide the proof into responsibilities. Notes let workers share progress, while landed-work records distinguish a promising attempt from something incorporated into the shared result.

Martin's visualization shows agents reading and writing those structures over the run. For difficult parts, they build further task dependencies. Workers reallocate as statements are completed. The observed capability is not simply parallel generation; it is maintaining a usable shared organization while the problem changes beneath it.

Martin reports that the run completed the formalization over roughly 30 hours. That is Anthropic's reported experiment, not an independently reproduced result in this reading edition. Its architectural lesson is narrower and useful: sufficiently capable agents can create project-management abstractions from Git and a database rather than requiring every collaboration rule to be designed in advance.

3:55:51 ↗

Memory written in the moment is not a coherent knowledge base

03:55:51

The second half turns from coordinating workers to coordinating knowledge across sessions. An agent writes a note because something seems useful now. Future work needs a different property: a coherent, nonredundant map of what is known.

Those are not the same optimization problem. A detail that feels important during an investigation may be transient. An early interpretation may be wrong. Repeated notes can preserve the same observation in several incompatible forms.

Martin draws an analogy with the distinction between daily experience and later consolidation in human memory. The engineering proposal does not depend on treating agents as human brains. It is to separate two operations: recording useful information during work, and revisiting that information afterward to improve its organization and reliability.

A memory directory only helps if the agent uses it well

The first experiment gives an agent a sequence of questions about a database. Each question starts a fresh session, but a notes directory persists between sessions. The instructions simply make that directory available rather than prescribing an elaborate memory procedure.

Martin shows that the benefit varies by model. Some models do not reliably decide when to write or read memory. Stronger models in the comparison more effectively preserve verified observations and retrieve them when later questions require them.

The Pokémon example makes the difference visible. An older model's directory grows into a large collection of experience records. A stronger model's directory is smaller and more strategic, preserving tactical knowledge that is not easily recovered from the immediate game state.

File count is not the goal. A large archive can be less useful than a short set of dependable insights. The interesting behavior is selection: recognizing what will remain valuable after the current context disappears.

4:01:16 ↗

Dreaming can change the representation, not just shorten it

04:01:16

Martin calls the later consolidation step dreaming. Its input can include full transcripts and notes written during sessions. Its output need not be another summary of the same shape.

Memory layers: searchable transcripts, salient notes, constructed representations, and injected context

At 4:01:25, the diagram distinguishes a searchable event log, written notes, representations such as wikis, and context proactively loaded into future sessions.

A transcript provides a detailed event history but is expensive to search repeatedly. Notes select salient observations. A wiki can connect those observations into a navigable structure. A small amount of especially important information can be promoted into context that every future session receives.

Dreaming is the operation that revisits these layers and changes what belongs where. It can remove a misleading note, fill a missing connection, or construct a better representation from the underlying evidence.

Correct a bad memory before it keeps steering the agent

Martin's game example contains a wrong location note. The agent repeatedly trusts it, mislocalizes itself, and falls into a trap that reverses progress. Persistence turns one mistake into a recurring behavior.

In the comparison he shows, memory without consolidation leaves the agent stuck. A dreaming step revisits the history, corrects the mistaken representation, and allows progress to resume. The important distinction is between forgetting and correcting. The system needs to stop propagating the false belief while retaining useful knowledge about the game.

He then moves to a company-document corpus, comparing raw search with a wiki built from the material. Additional consolidation compute improves the wiki's usefulness for answering questions in the reported evaluation. Combining the wiki with search performs better still. The representation is not a replacement for every retrieval path; it can complement access to the source material.

The final example is less dramatic but familiar to anyone who has generated documentation: a wiki contains placeholders for pages that do not exist. A later pass fills those gaps and creates an index. The first output looked like an organized knowledge base; subsequent work made it behave more like one.

Martin ends with that distinction between writing memory and maintaining it. Durable notes do not automatically become durable knowledge. The system needs time and mechanisms to correct errors, close gaps, and reorganize what future sessions will rely on.

Full transcript 345 timestamped passages

Machine-generated source transcript; recognition errors remain. Timestamps and subtitles use the selected source recording’s clock, not clip-relative time. Section links use cited source moments; sections without a verified moment return to the talk start.

3:48:31All right.

3:48:32It's very nice to be here.

3:48:35The clicker works, the computer works.

3:48:37I'm Lance from Anthropic.

3:48:39I know we've had some issues with the prior keynotes,

3:48:42so we're set to go.

3:48:44I'm going to tell two stories about getting the most out of Claude

3:48:47and exploring Claude's frontier capabilities.

3:48:49So the first is multi-aging.

3:48:51This is a blog I wrote with the Fable 5.2 launch,

3:48:53and I want to kind of tell the story of what happened here.

3:48:57So for math slash theorem,

3:48:58it's one of the more kind of famous claims in mathematics.

3:49:01It's stood and proven for around 350 years,

3:49:04and it's actually a very simple statement.

3:49:05Just A to the N equals B to the N,

3:49:07equals C to the N has no solution

3:49:09for any positive whole numbers greater than 2.

3:49:12Now, this deceptively simple kind of statement

3:49:15has proven to be quite difficult to actually prove

3:49:18in the mid-90s, Sir Andrew Wiles did prove it.

3:49:23He put out a proof, and it took him seven years of work.

3:49:25It was extremely painstaking.

3:49:27And since that time, a major effort and interest in mathematics

3:49:31has been formalizing that proof,

3:49:32or basically computationally checking every step.

3:49:34So proofs are kind of long chains of logic,

3:49:37and you actually can computationally check proofs

3:49:39using different systems, which I'll talk about, for example, using Lean.

3:49:44So this is just kind of a visual kind of explaining the,

3:49:46There's a very interesting video showing the effort that he went through.

3:49:49It was an extremely pain-stricken process to establish this proof.

3:49:54And in September, we published that we used CLAW to formalize it.

3:49:59This was the

3:50:00first very important result that we shared along these lines.

3:50:05And we used Lean to do it.

3:50:07So Lean allows you to computationally verify every step in a proof.

3:50:11Now doing this, though, is extremely painstaking.

3:50:14We started with a team of down a dozen agents.

3:50:17And this is kind of just showing a schematic of that team.

3:50:20Very early on, that team didn't work very effectively.

3:50:24We had to give it something called ProofToMe.

3:50:26Now, this is kind of a platform for orchestrating mathematics proofs,

3:50:30and it helped the agents significantly manage the state of the project.

3:50:35Lean, you can think about as a harness.

3:50:38So basically, it provides the agents with a graph that they can query.

3:50:41So it's basically lots of scaffolding around this problem statement.

3:50:44You can think of it as like a very domain-specific harness, okay?

3:50:48Now, this is all setting up what we actually did.

3:50:50We reported. This was back in September.

3:50:53the formalization. Now what I want to do for 5.2 is show can we have a much larger team of agents,

3:50:59so going from around a dozen to a thousand, do this formalization with no domain-specific

3:51:05harness, so without proof to me, and with no human steering with respect to the solution.

3:51:11So the report we talked about in September had both this domain-specific harness, proved to me,

3:51:15and a lot of support from a researcher. This is testing whether or not a large team of FABL2 agents

3:51:21can autonomously develop this formalization themselves.

3:51:26So this is just giving you a sense for the harness.

3:51:29It looks kind of complicated, but it's actually pretty simple.

3:51:32Each of the 1,000 agents has its own sandbox

3:51:34with restricted network access.

3:51:36Most of this is directed on safety and security.

3:51:40So we have 1,000 agents.

3:51:42Each have their own sandbox.

3:51:43They can connect to two different things,

3:51:45a Git and a SQL database.

3:51:46That's it.

3:51:47Those are the core primitives that we give this team.

3:51:50And we have real-time monitoring looking at every tool call for things like escapes.

3:51:55We also have offline monitoring looking at runs of all the agents every 10 minutes.

3:51:59This is kind of the setup.

3:52:011,000 agent team, very simple primitives, just Git and a database.

3:52:06The prompting is pretty simple.

3:52:08It establishes one lead agent, 999 helper agents.

3:52:12It gives them awareness of Git and the database and the problem statement.

3:52:18That's really it.

3:52:19We want to see if this team could then do this formalization.

3:52:23What's interesting is this is kind of the story of what the team did.

3:52:26The lead, very early on, five minutes into the run,

3:52:30basically created these database tables.

3:52:32So agents now are sufficiently advanced

3:52:35that they can actually build primitives

3:52:37that they need to solve hard problems.

3:52:38We didn't tell them to these tables.

3:52:40These are the tables that the agent actually just kind of built.

3:52:43A table where the lead can announce things,

3:52:45assign roles to workers.

3:52:47everyone, you know, agents can post notes, a subtask table, a table that indicates whether

3:52:52or not things are landed. So the lead just creates these tables to orchestrate this team.

3:52:56And this is a visualization showing how the agents wrote to and read from these tables over the

3:53:03course of this run. Now, red on the top is showing writes to the tables, green is showing reads.

3:53:08What's really interesting is you can see occasionally the lead right into the announce

3:53:11table. This kind of announces major global, like, kind of announcements about the problem.

3:53:17it also signs workers, these helpers,

3:53:20different statements in this theorem as they proceed.

3:53:23Notes are where they communicate and share kind of progress.

3:53:26Land is where they kind of actually write the lean code

3:53:29as part of the proof.

3:53:31And so the agents all autonomously,

3:53:33without specific prompting,

3:53:35use the database in this way to coordinate their work

3:53:37on this extremely hard long horizon task.

3:53:40This ran for around 30 hours.

3:53:42And for particularly challenging parts of this proof,

3:53:46They actually developed their own abstractions.

3:53:48This is actually a task tree for this Lagrange tunnel.

3:53:50This is one of the harder statements in the proof.

3:53:52And this is actually showing the different dependencies of the tasks within this tree.

3:53:57And this is actually showing over time how, you know, the progress from, like, in progress to done in red.

3:54:03So the point of all this is really just to kind of highlight,

3:54:07agents can solve very long horizon problems without much scaffolding.

3:54:11This is showing kind of the overall kind of allocation of the agents across these different tasks over the course of this run.

3:54:20And this kind of shows how the lead and the agents themselves kind of reallocate themselves and kind of reassign themselves to different parts of the problem as it progresses.

3:54:30And as these statements, there's 60 statements in this proof, are all solved.

3:54:34So the agents using simple primitives, Git, and the database

3:54:38can coordinate themselves across this very hard problem

3:54:41to solve it progressively over time.

3:54:44That's really the key point, and you can see time progressing here.

3:54:47From one of our runs, this is one of the notes that the agents left,

3:54:50basically saying total freeze of the origin, effective now,

3:54:54magnificent work, all 999 of you.

3:54:57So basically, what is really interesting about this

3:55:00is we were able to show this formalization,

3:55:04which was expected to take many, many years.

3:55:07Back in September, we showed initially

3:55:08we could do it with like a dozen agents

3:55:10with a lot of scaffolding.

3:55:12This proved to be a harness

3:55:13and a lot of poking and support from a researcher.

3:55:17This new result is showing

3:55:19we provide a lot of structure

3:55:21in terms of safety and monitoring,

3:55:23but the agent team was able to accomplish this task

3:55:26with very simple primitives,

3:55:28without a domestic harness in this particular case.

3:55:31and agents are getting increasingly good at orchestrating themselves

3:55:34and knowing how to coordinate using these simple primitives

3:55:37for very challenging long-horizon tasks.

3:55:39That's really the key kind of observation,

3:55:40which is very interesting from this work.

3:55:44Now, I want to shift gears and talk about memory,

3:55:46which is entirely different when I talk about it in terms of multi-agent,

3:55:50but it's highlighting another area

3:55:51where we're seeing Claude gain significant capabilities.

3:55:54So previously, we talked kind of about Claude's ability

3:55:56to orchestrate large teams to solve very long-horizon problems.

3:55:59memory is a different capability.

3:56:01It's showing that Claude is increasingly capable

3:56:03to organize this context

3:56:04to help solve long horizon problems.

3:56:08So I published an Eng blog on this fairly recently

3:56:10and this is actually the lead line of the blog.

3:56:13I think this actually encapsulates the idea of the blog

3:56:15and like one of the central ideas around memory

3:56:17I think is very interesting.

3:56:19And this is from the philosopher Kierkegaard

3:56:21so life can only be understood backwards

3:56:23but it must be lived forwards.

3:56:24This is a fundamental paradox of agent memory

3:56:27because agents write to memory typically as they go about a task.

3:56:30They encounter something weird or interesting, they write to memory.

3:56:34But memory needs to be a coherent map of an agent's knowledge

3:56:38that agents can look back on and reflect on.

3:56:40So when they're writing to memory, they're writing kind of myopically.

3:56:43They're looking greedily within a session,

3:56:45saying, ah, this seems important for this task at hand.

3:56:47But memory needs to be something that's globally coherent and not redundant.

3:56:51So this is like a very tricky paradox of memory.

3:56:54And frankly, we as humans have the same kind of challenge.

3:56:58We go about our day, we write to short-term memory.

3:57:01It's believed that the hippocampus kind of is the place that that's orchestrated.

3:57:04At night, it's believed that the hippocampus replays to the neocortex

3:57:08is where long-term knowledge is stored.

3:57:11So it's believed that actually this dreaming process for humans

3:57:13helped consolidate the fragments or like the most important aspects

3:57:17of our daily experience into long-term knowledge.

3:57:19There's this decomposition between daily memory and kind of long-term knowledge.

3:57:24And we found agents can benefit from the same decomposition.

3:57:27That's really the key point of the post.

3:57:30Now, here's some results kind of telling the story.

3:57:32So this is actually an open-source continued learning benchmark called CLBench.

3:57:38And this is showing that different models, as you go from like Sonnet up to like Opus 5.5,

3:57:45get increasingly good at using memory.

3:57:47Now, this task is a very simple setup.

3:57:48it asks Claude to solve 40 questions about a database. In between each question

3:57:53it's a fresh session and Claude can write to notes like a memory directory

3:57:57between each session. So it's kind of like a set of sequential questions and Claude

3:58:01can write memories to help with future questions, right? So what happens is the

3:58:07dark bars are showing when you give Claude the memory store and then the

3:58:11hash is like without memory, okay? Now what's interesting is with Sonnet 4.6

3:58:16giving Sonnet memory, you can see in the dark blue, has very little benefit. Can't

3:58:22really use memory. And we looked in the results and we found Sonnet doesn't

3:58:26doesn't reliably know when to write to memory. It also doesn't really naturally

3:58:31read from memory, okay. It's also worth noting that these experiments are done

3:58:36with no specific memory prompting. It just tells the agent the directory is

3:58:40available. Use memory if you want. That's really it. So Sonnet 4.6 doesn't natively

3:58:45memory effectively sonnet 5 does indeed better opus and so on and so basically the models get

3:58:51better and better with the same simple instruction at using memory and really the key idea here is

3:58:57that what happens is with stronger models they know intrinsically when to write to memory

3:59:03and they kind of know intrinsically when to read from memory to retrieve information their

3:59:07memories are also better they're like they're highly verified statements or predictions about

3:59:11kind of the state of the database or what may happen next versus earlier models tend to write

3:59:17lower quality memories. I'll show you a very fun example of this from a different game.

3:59:22This is from Pokemon. So this is showing you Cloud 3 7's memory directory from Pokemon versus Fable 5.

3:59:31Here is the key point. The size of each box indicates the

3:59:36the number of memory files in each of these directories.

3:59:40Okay, so when we have Claude Pay Pokemon,

3:59:42we give Claude a memory directory,

3:59:43just like I did in that prior benchmark, right?

3:59:46Claude can write whatever it wants that directory

3:59:47while it plays the game.

3:59:49What's really interesting is,

3:59:51Sonnet 3.7, we see it writes a huge amount to memory.

3:59:54And when you look at the memories, it's indiscriminate.

3:59:56It's basically writing down all sort of experience.

3:59:59It creates this

4:00:00huge, unwieldy, just disgusting memory directory of things that are not really relevant or strategic for gameplay.

4:00:05And it proceeds much worse in the game than Fable 5.

4:00:09Fable 5's memory directory is much tighter. It's really strategic insights, tactical knowledge, things you can't just get from game state very easily.

4:00:17So what we see is better models have much better instincts for salience and what to write to memory.

4:00:23and you can see this reflected in the size of the memory directories,

4:00:26it's much tighter, it's much more strategic,

4:00:28and gameplay, indeed, with Fable 5, gets much further than Sonic 3.7.

4:00:32So it gives another intuition around the fact that Claude

4:00:35is much better at writing to memory,

4:00:37knowing what to write in salience and what's salient,

4:00:41and also using and reading from memory.

4:00:44So models are getting more and more effective

4:00:47at knowing salience, knowing what to write, and also reading.

4:00:51Now both of these represent what I would consider in my initial framing of like writing to memory during experience

4:00:58So basically in both of these tasks we let Claude write to memory while plays this game

4:01:02We let Claude write to memory while it does the CL bench benchmark

4:01:06But as I mentioned there's also the dreaming side of memories

4:01:09This is allowing Claude to reflect over memories to fix things and I'll show some interesting examples of that

4:01:16This is kind of a framing of dreaming

4:01:19And so you can think about memory in terms of there are transcripts.

4:01:25Transcripts you can think about as kind of the foundation of memory.

4:01:27So imagine a memory system could very simply be just transcript search.

4:01:32Claude writes your transcript as it goes about a task.

4:01:35Future sessions can read from the transcript.

4:01:37Of course, transcripts are large.

4:01:39It's very unwieldy.

4:01:40We talk a lot about in the blog post the fact that transcripts often contain information that,

4:01:44you know, a very, very small amount of information in transcripts is actually salient and matters.

4:01:48So we also allow Claude to do things like writing memory notes.

4:01:51That's what I just talked about.

4:01:52As it goes, it can write notes to memory.

4:01:54But dreaming lets you do more.

4:01:56Dreaming lets you reflect over transcripts and these written notes

4:01:59and re-represent them.

4:02:01Build memory representations like wikis, as an example.

4:02:05Actually promote certain memories to injected context

4:02:07and load it preemptively into every future session.

4:02:09So dreaming is this mechanism where you can kind of process existing transcripts

4:02:14or existing memory notes and build new things from them,

4:02:17including representations, injected contexts, and more.

4:02:21So some fun examples of this.

4:02:23This is from Pokemon Gameplay.

4:02:26Dreaming is an effective way to correct mistakes in memory.

4:02:28So as I talked about, when Claude's going about a task,

4:02:30it can write incorrect notes to memory.

4:02:33It makes a mistake.

4:02:34This happened in this particular game.

4:02:39Claude incorrectly wrote the location

4:02:41of a particular landmark in the game.

4:02:44Now what happened is with this incorrectly written memory,

4:02:48Claude got trapped in a loop where basically it would mislocalize itself

4:02:52at this particular point in the game, fall down this trap door,

4:02:54and it would basically send it back to the prior level.

4:02:56That's like the high-level intuition.

4:02:58The details aren't that interesting or important.

4:03:00The key idea is a poison memory was injected and it's stuck there.

4:03:05Dreaming can rescue that.

4:03:06That's really the intuition on why dreaming is extremely powerful

4:03:09for reflecting over memories and correcting them.

4:03:12So this is showing some trajectories of the game.

4:03:15Where orange is memory and dreaming, up is good.

4:03:19So basically up represents game progress,

4:03:21and down represents kind of game regression.

4:03:23And what's interesting is raw memory,

4:03:27basically without dreaming, we can see crashes out.

4:03:31An incorrect memory is planted,

4:03:33and Claude continues to basically regress or fall in the game

4:03:36when it hits that particular point.

4:03:37Where dreaming it rescues that mistake,

4:03:39Claude proceeds to the next level.

4:03:41That's really the key observation.

4:03:42And this is a very general principle,

4:03:44that Claude can use dreaming to correct mistakes in memory

4:03:46that are otherwise stuck there.

4:03:48It's a very important way you can kind of correct from errors.

4:03:52Now, this is another fun example

4:03:54of building representations in memory.

4:03:56So there's been a lot of interest in wikis

4:03:58as kind of general kind of ways

4:04:01that Claude can organize knowledge.

4:04:03This is a really fun example from,

4:04:06we acquired a company, Stainless, back in May.

4:04:09And we had access to the company corpus,

4:04:12all its documents and Slack messages and so forth,

4:04:14and we anonymized things,

4:04:16and we built kind of a data set from it

4:04:20which allowed us to test Dreaming.

4:04:22So what we did was we created kind of an email set

4:04:25of 25 questions about the company

4:04:27that can only be answered from this corpus.

4:04:29We allow Claude to build a wiki from this information

4:04:33to help it answer questions.

4:04:35What you see is we compare a raw search tool

4:04:38That's just like some kind of semantic search over this kind of documentation.

4:04:42We compare that as a baseline, which does reasonably well.

4:04:45You can see it's like 53% just for search.

4:04:48We also test letting Claude build a wiki over this knowledge.

4:04:53You can see as you push, you add more and more dreaming tokens,

4:04:56the wiki gets better and better and better allowing Claude to answer questions.

4:05:00So Claude natively can kind of build up over time

4:05:03a representation of this kind of corpus of knowledge through a wiki.

4:05:08And as you add more dreaming compute, the wiki gets more and more useful.

4:05:11We think there's a really nice mental model to think about how agents can kind of build knowledge over time.

4:05:16They can be given access to kind of raw corpuses of text, of transcripts,

4:05:20and they can kind of build these representations that allow them to search those contexts much more easily,

4:05:24to answer questions and to connect their knowledge in effective ways.

4:05:28We also find that adding the wiki and the search tool together actually bumps further beyond just raw search.

4:05:33So it's kind of another intuition that basically Claude can also build representations like wikis in its kind of memory in order to help it solve problems.

4:05:44And a final example, this is from a different benchmark, but this is showing two different wikis that Claude built.

4:05:52So this is prior to dreaming and after dreaming.

4:05:55What we saw is when Claude was building wikis in this particular case, there were some gaps.

4:06:00And, for example, this initial wiki had a bunch of placeholders

4:06:03for pages that didn't exist.

4:06:05This can happen when Claude's kind of building

4:06:06different memory representations.

4:06:08And without Dreaming Compute, there may not be opportunities

4:06:10to rescue or fix those errors.

4:06:13What we saw is when we ran Dreaming,

4:06:15Dreaming can look over Claude's existing representation,

4:06:18like, for example, a wiki, and can fill in mistakes.

4:06:21So in this case, it fills in all the missing gaps.

4:06:23It creates an index.

4:06:24And so, again, Dreaming is a way that Claude can reflect

4:06:27and kind of apply compute across its memory to improve it

4:06:30by correcting mistakes, like I talked about,

4:06:32by filling in gaps in its knowledge, like we see here,

4:06:36or, for example, by creating new representations like wikis.

4:06:41So with that, I thank you all for listening,

4:06:44and I'll be at the Anthropic booth,

4:06:48so please come see me and happy to talk about any of this.