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AI Engineer Summit 2025

The Agent Development Life Cycle

Zack Reneau-Wedeen· AI Product Manager, Sierra18:40

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The Agent Development Life Cycle

Reliable agents emerge from a repeatable process: inspect real conversations, turn failures into tests, release improvements, and adapt the same product to new channels.

From a talk by Zack Reneau-Wedeen

How does an agent keep getting better?

How do you improve an AI agent when its job extends from answering questions to managing subscriptions, recommending products, and helping customers buy? At Sierra, these are parts of the same customer experience. Chat support is only one interface: speaking in February 2025, Zack Reneau-Wedeen expected phone conversations to account for most Sierra interactions by the end of that year. That was a forecast, but it made the development problem immediate: improvements would have to carry across both tasks and channels.

Slide titled “The conversational AI platform for businesses,” with four customer testimonial columns and company logos.
Sierra’s conversational AI platform illustrated through customer examples.

The difficulty becomes clearer in an earlier, smaller application. After joking that other conference speakers’ histories of AI barely reached beyond the current decade, Reneau-Wedeen rewinds to his work at Google in 2016. Computer vision still struggled with distinctions that people found funny precisely because they were visually plausible: Chihuahuas versus blueberry muffins, dogs versus bagels, dogs versus mops, and dogs versus fried chicken. This was the work behind an early version of Google Lens, before its public introduction in 2017.

On his walk from New York’s East Village to the office, he passed restaurants, bookstores, dogs, and flower shops. Plant identification was one of the few early computer-vision capabilities with an obvious consumer use, so the commute became an informal test route. Could Lens identify a plant’s color as well as its species? What kind of fern or palm was this? He went into flower shops and tried the system on the plants there; the photographs in the presentation came from those walks.

Some answers were accurate. Others were not exactly wrong, but missed what he wanted to know. The experience felt like a slot machine: a run of plausible successes did not guarantee the next result. The example is not a measured failure rate. It captures the engineering problem that persists in agents today: variation in inputs and nondeterminism in outputs make a few successful trials a weak basis for confidence.

0:280:38
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From unreliable trials to a maintained product

By the time of the talk, Lens supported visual search and shopping through images, YouTube, and the camera. It could translate the controls on a washing machine in Tokyo, help with math homework, and still identify flowers. Reneau-Wedeen attributes that breadth to roughly a decade of consistent iteration. The goal is to get better without also getting worse. The software development lifecycle supplies a familiar structure: implement, test, maintain, analyze, design, and repeat.

A second rewind, to 2012, establishes how much the underlying technology had changed. Google Brain’s work on learning to recognize cats from YouTube imagery had made headlines. The matching research, Building high-level features using large scale unsupervised learning, describes a network with one billion connections; Reneau-Wedeen calls it about a billion parameters. He contrasts that with a roughly trillion-parameter frontier, a thousandfold comparison offered as broad historical framing rather than a specification for any named model. At the time, even the limits of what computers might eventually accomplish looked different.

Around that period, Marc Andreessen’s 2011 essay Why Software Is Eating the World gave software businesses a memorable thesis. Reneau-Wedeen turns the history into a guessing game: which Stanford-connected startup is he about to discuss? Not Snapchat, and not DoorDash. It is Chubbies, whose proposition was that very short men’s shorts could also take over. The joke establishes something that matters to the agent that follows: Chubbies has a deliberately playful brand, and its customer experience needs to preserve that personality.

4:064:09
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Duncan moves from advice to action

In 2024, Chubbies’ SVP of Commercial, Kit Garton, visited Sierra. The company already treated customer experience as a place to express its brand, and an agent offered another touchpoint alongside its website, social presence, and mobile app. The resulting agent is called Duncan Smothers in the talk; Sierra’s written customer story spells the name Duncan Smuthers. Duncan needed to be capable while retaining Chubbies’ sense of humor.

The customer conversations, shown with Garton’s permission, progress from guidance to operations:

  • Sizing and fit: Duncan asks clarifying questions, including the customer’s waist size, and uses the answers to recommend products.
  • Inventory: Duncan checks what is in stock and helps the customer choose another item.
  • Package tracking: Duncan explains that an order has multiple tracking numbers, resolving confusion about where its pieces are.
  • Refunds: Duncan issues a refund, moving beyond an explanation to an action that changes the customer’s situation.

The displayed thumbs-up responses show that those particular customers appreciated the exchanges. The refund demonstrates the consequential distinction: an autonomous agent can carry out work, not merely describe what someone else should do.

Two chat transcripts in green frames labeled “Package tracking” and “Refunds,” with a small presenter inset.
Duncan Smothers conversations demonstrate package tracking and refunds.

Reneau-Wedeen reports that Chubbies could help more customers, help them faster, and achieve higher satisfaction, without supplying numerical measurements. Sierra’s operating principle is that every agent is a product. A developer platform is only part of the requirement; customer-experience teams also need tools to operate and improve what has shipped. Sierra pairs dedicated agent engineers with agent product managers, working closely with the customer’s team day to day. The relationship resembles a team maintaining a website or mobile app, with continuing responsibility for behavior after launch.

7:007:15
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Shorten the voice development loop

A practical example of that development culture comes from a Deepgram workshop at the previous AI Engineer World’s Fair. Reneau-Wedeen had been building voice agents for about three months and wanted to understand how others approached multimodal models, latency, tone, and phrasing. He sat next to Sean, and their conversation quickly turned to making voice testing less cumbersome.

Their shortcut combined the Mac say command with Loopback:

  1. Generate spoken input with say.
  2. Route that synthesized audio into the browser with Loopback.
  3. Exercise the voice interaction without repeatedly speaking aloud into a headset.

The technique made the developer loop easier to repeat in an office. Sean exchanged contact information with Reneau-Wedeen, and a few months later they were colleagues at Sierra. The anecdote ends as a recruiting invitation, but its engineering detail is concrete: reducing the friction of trying a conversation makes iteration easier.

9:439:55
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Build a lifecycle around model behavior

Duncan does not have to be perfect at launch, but the team needs a process that improves him continuously. Sierra borrows from the software development lifecycle while adapting it to language models. Reneau-Wedeen’s metaphor is a foundation of Jell-O: familiar engineering practices remain useful, but the thing underneath them does not behave like ordinary application logic.

His comparison describes the engineering tradeoff rather than an absolute rule about every program or model:

PropertyTraditional softwareLarge language models
BehaviorDeterministic logicPotentially nondeterministic
ExecutionFast and cheapCan be slow and expensive
AdaptabilityRigid rulesFlexible, creative reasoning

The design opportunity is to combine the two: use a model’s flexibility and reasoning, then invoke traditional software where its predictable behavior is useful.

The Agent Development Life Cycle formalizes that combination as a process for building and improving agents. Its resemblance to an ordinary software lifecycle is intentional. The value lies in the operational details refined with customers in production: how teams discover a problem, express the intended behavior, test a change, and safely return it to use.

11:1211:24
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Turn a production conversation into a regression test

The lifecycle diagram connects Development, Testing, Release, Quality Assurance, and Alignment. Quality assurance starts with visibility into what the agent actually did. Sierra’s Experience Manager lets customer teams inspect individual conversations and view high-level reports of agent performance in real time.

Circular green arrow diagram surrounded by five labeled stages: Development, Testing, Release, Quality Assurance, and Alignment.
The agent development life cycle links development, testing, release, quality assurance, and alignment.

Suppose Duncan gives incorrect inventory information. The failure could originate in orchestration: perhaps he queried one warehouse but omitted another, or one of the required API calls timed out. The visible answer is the symptom; the sequence of calls matters to understanding the defect.

The repair follows a concrete path:

  1. A customer-team member reports the conversation’s problem.
  2. That report becomes an issue.
  3. The issue leads to a test for the behavior that needs to work.
  4. Once the test passes, the team can make a new release.

The test retains the lesson from the production encounter. Reneau-Wedeen describes an agent’s suite growing from a handful of tests at launch to hundreds and then thousands as it improves. He does not identify a particular customer’s measured test-count history.

12:4413:01
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Improve the service, not only the failure cases

Production review can also reveal an opportunity to do more for a customer. Chubbies gives its agents a budget for customer delight. If shorts are unavailable online but present at a retail location, Duncan could potentially arrange a DoorDash delivery from that store. This is a proposed enhancement, not a completed delivery shown in the talk. It illustrates why the lifecycle includes alignment on what the agent ought to accomplish, rather than only correction of erroneous answers.

Reneau-Wedeen describes Sierra’s earlier process as manual while the team learned what worked at each stage. By the time of the talk, improvements in AI were allowing the company to apply AI within the lifecycle itself and accelerate that work. The agent is therefore both the product being improved and a beneficiary of better AI-assisted development practices.

Scale raises the value of both iteration speed and change management. Reneau-Wedeen contrasts Duncan’s hundreds of thousands of requests with other customers’ tens of millions, without specifying a time window. At that scale, a repeatable process for introducing changes becomes more valuable.

Changes also arrive from outside the product. Model upgrades, reasoning models, and multimodality create new capabilities and new reasons to revisit existing behavior. Reasoning models can assist development, testing, and quality assurance—not just the customer-facing conversation. The lifecycle gives the team a way to absorb those advances while continuing to improve the deployed agent.

13:3413:46
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One agent, adapted to each channel

Voice makes that need for adaptation concrete. After beginning work on voice agents roughly a year before the talk, Sierra made Voice generally available in October 2024. Reneau-Wedeen names SiriusXM as a large customer, describing its US customer population as tens of millions; that population is not a count of agent requests. He says Sierra enables SiriusXM to answer customers’ calls immediately, but provides no measured pickup-time benchmark or deployment-coverage figure.

The architectural analogy is responsive web design. Earlier mobile websites often lived separately at addresses such as m.website.com, creating two experiences to maintain. Responsive design replaced that split with a shared foundation that adapts to the device. Sierra applies the same idea to agents: the platform and agent code are shared, while the experience responds to the channel and modality.

Shared code still leaves room for channel-specific behavior. A phone interaction may need different phrasing, and requests can run in parallel to reduce latency. The Agent OS slide presents chat, email, messaging, and phone as channels for that shared agent. Reneau-Wedeen describes the basic adaptation as working out of the box; the accompanying customization options show where teams can tune the experience.

Slide titled “Agent OS: build once, run everywhere,” with four channel images and example messages about flight information and replacing a lost card.
Agent OS presents chat, email, messaging, and phone as channels for responsive AI agents.
15:1715:27
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Design for the information the agent receives

The closing design question returns to the model’s limitations. Language models can seem familiar in their unpredictability, slowness, and difficulty with arithmetic. Reneau-Wedeen uses that resemblance as an invitation to empathy: put yourself in the agent’s position and consider what information it has available when asked to respond. This is a design exercise, not an assertion that models and people are equivalent.

For voice, imagine receiving only a transcription of your conversation partner’s speech, arriving a few hundred milliseconds late, and then having to answer on the spot. The delay is part of the thought experiment, not a Sierra latency measurement. It exposes a question that merely connecting components does not resolve: does the resulting system give the agent enough conversational information to produce a good experience?

That question motivates Reneau-Wedeen’s interest in voice-to-voice models and richer inputs. His closing direction is to let language models work with more of the inputs and experiences available to a human conversation partner. He associates that richness with more robust interactions, without presenting a detailed architecture or comparative benchmark. The next improvement is therefore not only a faster response or a better instruction; it may be a better account of what the agent needs to perceive before it speaks.

16:4016:52
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Resources

From the talk

Updates since the talk

  • Voice turns oneArticle

    An October 2025 retrospective reporting that Sierra's phone calls had overtaken chat interactions.

Read the complete timestamped transcript
  1. 0:00

    [on-hold music] Hey everyone, uh, my name is Zack Reneau-Wedeen.

  2. 0:19

    Uh, I'm gonna be telling a few stories, and hopefully will leave you all entertained and with an idea of how we build agents and improve them at Sierra.

  3. 0:28

    So, in a nutshell, Sierra is the conversational AI platform for businesses. And just poll of the room, out of curiosity, how many people have heard of Sierra?

  4. 0:38

    So most of the room, but not all. If you've heard of us, you probably associate us with, uh, chat experiences and perhaps with customer service. And that's a lot of what we do.

  5. 0:49

    Uh, but I would say that we're kinda broadening out in both cases. Uh, probably by the end of this year, most of our interactions will be over the phone.

  6. 0:56

    Um, so that's already a big area for us. And we'll also have a lot more touch points. We have a lot of customers, uh, which I'll show today, who are using us for, um, sales, for subscription management, for product recommendations, kind of all pieces of the customer experience.

  7. 1:11

    I noticed yesterday-- Were a lot of people here yesterday? Some people. So it was funny to watch. People were reflecting on, you know, how much has happened in AI, and they had these timelines, and they went way back in time.

  8. 1:23

    And so Colin from Augment Code went all the way back to twenty twenty-three. Uh, Waseem from Writer was talking about purpose-built models and went all the way back to twenty twenty.

  9. 1:34

    And Grace from Lux Capital went even further. She went back to twenty nineteen. Although if you zoom in, you can see actually the first thing here is still from twenty twenty.

  10. 1:44

    So everyone was reflecting on ancient history and AI, and it was all this decade. So I'm gonna zoom back even further, twenty sixteen in the AI caves. [laughing]

  11. 1:56

    And I know, uh, what you're thinking. You know, AI goes back to the seventies and all that, but it definitely felt like the caves in twenty sixteen. Uh, I know because if you zoom in on the bottom right, you can see I'm actually down there.

  12. 2:07

    I was working at Google, uh, with a bunch of amazing computer vision engineers and, uh, what that meant in twenty sixteen is we were really trying to help computers understand the difference between Chihuahuas and blueberry muffins. [laughing]

  13. 2:22

    And, you know, it's not actually that simple. Uh, it's not just Chihuahuas and blueberry muffins. You know, it's dogs and bagels- [laughing] ... dogs and mops- [laughing] ... and of course, dogs and fried chicken. [laughing]

  14. 2:36

    And so in other words, what we were doing is we were building the first version of Google Lens. Um, and at this time, I lived in New York City.

  15. 2:43

    I was in the [REDACTED:location], and I had about a thirty-minute walk to work. And on my walk, I would see a bunch of stuff. New York's one of the greatest walking cities in the world.

  16. 2:50

    And I would say, "What's going on there? What are they even doing?" Or, "Oh, I wonder if that bookstore is nice." Or, "I wonder if this restaurant is tasty."

  17. 2:59

    Or, "Oh my goodness, look at that dog." Uh, and so there were also a bunch of flowers on the walk. At this time, Google Lens was in its infancy, and one of the very few things that computer vision models were actually good at that had some consumer application was identifying plants.

  18. 3:14

    You might still know this today. It's kind of in the, you know, is that bug poisonous category. And so I'd ask questions on the walk like, you know, can it tell the color of the plant in addition to the species, or what's that?

  19. 3:25

    What type of fern or, or palm is that? And there's a bunch of flower shops on this walk, so I'd even walk in. These are all actually photos from twenty sixteen from my walks to work, and I would go in and test them all out.

  20. 3:38

    And as you can imagine, you know, sometimes it was accurate, and sometimes, you know, it wasn't necessarily wrong, but it wasn't really on the nose either. And so it felt like a slot machine, and I think everyone here who's building with AI can probably understand that feeling of, ugh, it worked five times in a row.

  21. 3:56

    Why didn't it work the sixth time? Whether it's the nondeterminism of the inputs or the nondeterminism of the outputs, that's just part of what it means to be building with AI.

  22. 4:06

    So let's fast-forward a bit to present day.

  23. 4:09

    Google Lens, you can not only search what you see, you can also shop what you see. You can do this on Google Images, on YouTube, you can do it with your camera.

  24. 4:17

    You can translate non-Latin character sets into English, so you can read the washing machine in Tokyo and actually figure out what settings in your Airbnb you should use. You can do your math homework.

  25. 4:27

    I'm a little bit too old to have benefited from this, but apparently it's a brave new world out there for the kids. And of course, uh, this is from the Google Lens homepage.

  26. 4:36

    You can still identify flowers. So this is all very mind-blowing. But in my opinion, it comes down to consistent step-by-step iteration over a decade. And when we think about what drives this, we're all engineers in the room, we understand that you need a process to iteratively improve, to get better without also getting worse.

  27. 4:56

    And this, over time, has kinda been considered software development lifecycle. How do you continuously improve? How do you implement, test, maintain, analyze, design, and go through this as many times as you can?

  28. 5:10

    Let's rewind a bit more. Twenty twelve. The AI caves, you know, the drawings are a little bit less sophisticated. I'm not there yet. Uh, I've been ablated. And I pulled some headlines from around this time.

  29. 5:21

    You can see this is, uh, around when Google Brain was watching cat videos and identifying them on YouTube, and it was a big breakthrough. I don't know if anyone remembers how big this model was.

  30. 5:32

    It was about a billion parameters. And this was a huge breakthrough. If you think today, the frontier models are about a trillion parameters. So it was one one-thousandth. It was as if this whole room had like a quarter of a person in it.

  31. 5:45

    And so, uh, it was still very impressive at the time. There was also a theory, you know, everyone thought computers would be limited in terms of what they can achieve.

  32. 5:53

    I think this is a less popular theory today. What I'm trying to say is it was a long time ago. [laughing]

  33. 6:03

    This is also around the time that Marc Andreessen published his famous essay that said, "Software is eating the world." And that took a lot of people by storm. If you looked at Stanford University on campus, you would've seen some early-stage startups forming on the lawn.

  34. 6:17

    Does anyone know which startups I'm talking about? You can call it out.

  35. 6:26

    Okay. You might be thinking Snapchat. Uh, not that one. I did actually hear DoorDash in the back. Very good guess. Not that one either. Of course, I'm ta- you look like stylish people, so I, I think you'll know what I'm talking about.

  36. 6:40

    I'm talking about Chubbies. [laughing] Chubbies had a contrarian idea that was also right, which was not only is software eating the world- [laughing] ... but teeny shorts for men are also going to take over.

  37. 6:53

    And, uh, as I mentioned, they were correct, which you can see here, and you can also see here. [laughing]

  38. 7:00

    Fast-forward to twenty- twenty-four. Uh, Kit Garton, SVP of s- commercial at Chubbies, we were fortunate enough to host her in Sierra's office. And Chubbies has had an amazing brand since they were founded, and they've always been on the forefront of customer experience.

  39. 7:15

    They've always been thinking about how to level up and how to make the experience more fun and better for their customers. And so it clicked immediately for Kit, that the same way you needed a website in nineteen ninety-five, the same way your business needed a social profile and a mobile app this millennium, in twenty twenty-five, you need

  40. 7:33

    an AI agent to represent your business and to help your customers.

  41. 7:38

    So Kit and Chubbies partnered with Sierra. We came up with an AI agent, which is affectionately called Duncan Smothers. First and foremost, he's incredibly capable, but almost as importantly, he's always down to clown. [laughing]

  42. 7:55

    Duncan Smothers is on the Chubbies website and can help you with a variety of cases. I got permission from Kit to show some of these conversations to you today, so you can see what some of the Sierra interactions look like under the hood and some of the things that these agents are capable of.

  43. 8:10

    So on the left here, you have a customer asking a question about sizing and fit. Duncan is able to empathetically help them while asking questions like, "What's your waist size?"

  44. 8:20

    And offer product recommendations. At the end, he gets a thumbs-up from the customer. Another example, another thumbs-up. This is inventory tracking. Duncan can tell what's in stock and help customers choose new items.

  45. 8:35

    And then finally, package tracking and refunds. So more customer love. Uh, in this case, the Duncan is able to inform the customer, "Actually, there's a couple different tracking numbers for your order."

  46. 8:46

    And in the second case, issue a refund. And so when we talk about autonomous agents, agents actually taking action, not just answering questions, this is what we're talking about.

  47. 8:56

    And the results for Chubbies have been, they're able to help more customers more quickly and with higher satisfaction. The way that we get to this is because we believe at Sierra that every agent is a product.

  48. 9:08

    That means that you can't just drag and drop a bunch of boxes. You need a fully featured developer platform. You need a fully featured customer experience operations platform in order to work on this the same way you would work on your mobile app, the same way that you would work on your website if you want the best

  49. 9:23

    results. And so when Chubbies is partnering with Sierra, it's not just using the product, it's actually partnering with our team. And so we have dedicated agent engineering and agent product management functions that you can think of sort of as forward deployed with our customers, working closely with Kit and her team on a daily basis.

  50. 9:43

    By the way, remember that face that you just saw on the last slide? Were any-- Was anyone here at the AI Engineering World's Fair, uh, back in June? Whoop.

  51. 9:55

    Whoop. Nice. Got some whoops from the audience. Uh, so I know Ben was there. He's up there on stage introducing everyone, and the energy was electric. You can see the crowd is packed.

  52. 10:04

    When I got there, the first thing I did was I sat down at the Deepgram workshop. This was the, uh, about three months into me building voice agents at Sierra, and I was very interested in what Deepgram had to say.

  53. 10:17

    What did they think of the latest multimodal models? How are they handling latency? How are they handling tone and phrasing? All of these problems that were new at the time.

  54. 10:24

    And I sat down next to a man named Sean. And Sean and I were nerding out about how to increase the speed of our developer loop by using the Say command on Mac, and then using a program called Loopback in order to pipe that into the browser so that we didn't have to wear headphones and talk and

  55. 10:39

    look awkward in the office. Sean gave me his contact info. He was interested in Sierra. And a few months later, uh, there we are working together in the office.

  56. 10:49

    So when I told our company and our founders, "Hey, I'm going to the AI summit. Uh, you know, I hope it's as productive as the last one. I'm excited to learn."

  57. 10:58

    They said, "Go find more Seans." [laughing] So I'm hopeful that people in the audience will say hi after this. Uh, whether or not you're interested in working at Sierra, I'm interested in meeting you.

  58. 11:08

    And so, uh, I'm, I hope to meet you later today.

  59. 11:12

    Anyway, back to Duncan Smothers. The point of the Software Development Life Cycle, the point of our agent engineering team, is that even if Duncan is not perfect today, he should be getting better every single day.

  60. 11:24

    And so what we did is we sought out to build something like the Software Development cycle, borrowing as many concepts as we could and inventing new ones where we needed to.

  61. 11:33

    The issue is that large language models are like building on top of a foundation of Jell-O. [laughing] And so you can't just take everything out of the box and have it just work.

  62. 11:42

    While traditional software is deterministic, fast, cheap, rigid, and g-- and governed by if statements that always follow logic, large language models can be non-deterministic, they can be slow, they can be expensive to run.

  63. 11:55

    They're very flexible, though. They are creative. They can reason through problems. And so we wanted to create a methodology that takes advantage of all the strengths of large language models, and then also is able to invoke traditional software where it's helpful.

  64. 12:10

    And that brings me to slide seventy-eight. The Agent Development Life Cycle. So at Sierra, this is the process by which we build and improve AI agents.

  65. 12:23

    You might be thinking about it like, "Oh, that looks kinda like the software development life cycle." And I think the devil is in the detail, so I'm going to dive in a little bit.

  66. 12:31

    It's not that these are revolutionary or innovative concepts, it's that each one of them involves iterative refinement with customers in production to make it as productive and as bulletproof as possible.

  67. 12:44

    So if we dig into quality assurance, for example, if you work at one of your customer-- one of our customer companies, you have access to Sierra's experience manager. What that means is that you can dive in and look at every conversation, and you can look at high-level reports of how is the agent performing in real time.

  68. 13:01

    You can provide feedback. So for example, if Duncan Smothers has incorrect inventory, maybe it made one API call to one warehouse, but it didn't make all the API calls that it needed to, or one of them timed out, whatever it may be.

  69. 13:15

    You can report this issue. It then will lead to an issue being filed, which leads to a test being created, and then once that test is passing, we can make a new release.

  70. 13:25

    And over the course of time, a Sierra agent will go from having a handful of tests at launch to hundreds and then thousands of tests as it improves.

  71. 13:34

    Another example here is it's not always that the agent is making a mistake. Sometimes there's an opportunity to go above and beyond. Uh, Chubbies actually has-- each of its agents have a budget in order to delight customers.

  72. 13:46

    And so in this case, Duncan Smothers could actually, you know, DoorDash the shorts from a retail location if they're not available online.

  73. 13:55

    So this is the agent development cy- life cycle at work. But the thing is, a year ago, we were doing this all manually. This was kind of early on in, in, in the history of Sierra, and we were learning what works at each of these stages.

  74. 14:10

    And with the, uh, improvements to AI, we're actually able to add AI to each part of this life cycle and speed up the improvements in the present day.

  75. 14:22

    But it's bigger than just Duncan. The agent development life cycle is more effective the larger the customer is. And while Duncan handles hundreds of thousands of requests, we have customers that are doing tens of millions.

  76. 14:34

    So the more valuable the velocity and change management are when you're that big.

  77. 14:41

    And the change also comes from everywhere. It's not just that, oh, there's an issue with the agent, and we need to improve it. There's tons of stuff going on outside.

  78. 14:49

    There's all those graphs at the beginning of this presentation showing how fast our space is moving. You have models being upgraded, you have new paradigms like reasoning models, you have multimodality, and more and more.

  79. 15:02

    When we think about how these impact the agent development life cycle, reasoning models are a force multiplier toward each step. We're actually able to be more effective applying AI to development, to testing, to QA, and every step in between.

  80. 15:17

    Now, another one that's near and dear to my heart, I mentioned the Deepgram workshop eight months ago, which was an accelerant, uh, in my understanding of the voice landscape, is building for voice.

  81. 15:27

    And I started working on this about a year ago. Uh, and in October, we were able to launch Voice generally available at Sierra. One of our large customers that has benefited from the agent development life cycle that has, you know, tens of millions of customers in the United States is Sirius XM.

  82. 15:45

    And with Sierra's voice capabilities, they're able to pick up the phone right away every time to answer their customers.

  83. 15:52

    The way that we think about voice, I think, is similar to the way that we think about web development today. If you remember, ten, fifteen years ago, a lot of websites were, you know, m.website.com.

  84. 16:06

    You had two separate websites for mobile phones and for desktops. And then we graduated to responsive design. And this is how we think about our AI agents at Sierra too.

  85. 16:16

    Under the hood, it's the same platform, it's the same agent code, but it's able to be responsive to whatever channel someone reaches out in and whatever modality you're operating in.

  86. 16:26

    Of course, you can still customize the same way you might have a different layout. You can still have different phrasing. You can still parallelize requests to achieve lower latency.

  87. 16:36

    But it basically just works out of the box.

  88. 16:40

    I'll close with a few thoughts. This is something I've been thinking about a lot lately. One of the most fascinating and fun parts about building with AI is that large language models remind us of ourselves.

  89. 16:52

    In short, they're unpredictable, they're slow, and they're not that great at math. [laughing]

  90. 17:00

    But also, it allows us to be great designers by having empathy in a way that we probably couldn't ever before with computers. And so you can actually put yourself in the shoes of the robot.

  91. 17:13

    You can put yourself in the, I don't know, primordial soup of the Jell-O. And you can think about what it would mean to actually build a good experience. And as someone who's building voice agents, and a bunch of you I bet in the audience are, I know there's kind of this thought on, are these multimodal agents the

  92. 17:30

    real deal? You know, should I just kind of wire everything together and hope it works? And the question I've been asking myself a lot lately, and what our results have kind of shown us is, you know, how would you do if someone just passed you transcribed text of your conversation partner with a few hundred milliseconds of delay,

  93. 17:47

    and then you had to respond on the spot? And so what we're building at Sierra is much more robust and very exciting to me, and I hope to talk to you all about it.

  94. 17:56

    I think on my badge it says, "Voice-to-voice models is the thing that I'm excited about." Uh, and so here is kind of a sense of the robustness and the richness of what you can create when you let large language models have the same inputs and same experiences that humans have.

  95. 18:12

    Um, and so, uh, thank you for your time today. I look forward to a lot of engaging discussions, and, uh, it's great to talk to you all. [clapping] [upbeat music]