AI Engineer World's Fair 2026
Building uReview, Uber’s Multi-Agent Code Review Engine — Will Bond & Ameya Ketkar, Uber
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Building uReview: Routing, Measuring and Improving Automated Code Review at Uber
Will Bond and Ameya Ketkar explain how Uber combines review generators, team-owned rules and developer feedback—and why agent-facing reviews make accuracy more important.
From a talk by Will Bond and Ameya Ketkar
At a glance
Ideas worth remembering
A shared review service can support humans and agents while routing changes to different generators and filtering duplicate or low-value comments before delivery.
Reply sentiment, comment addressal and agent trajectories provide complementary evidence for improving review behavior, runtime and cost.
Team-owned skills need ownership integration, nearby configuration, deterministic routing and feedback to their authors. Writing the skill was easier than operating it consistently at scale.
Uber reports around 25,000 comments weekly, a 67% addressal rate and 60% lower cost than a naive implementation. The reported quality and accuracy improvement lacks a defined evaluation method.
Agent-facing reviews need enough accuracy to avoid repeated reversals of changes. As automation grows, the speakers propose keeping humans involved through architecture, domain and product judgment.
Code generation puts pressure on review
Will Bond introduces uReview as Uber’s system for increasing software engineering velocity through automated code review. The organizational scale matters: thousands of engineers work across hundreds of teams, 12 sites and six language-specific monorepos. A review system serving that organization has to work across different codebases and team practices.
The immediate problem is the growing queue for human attention. Bond reports that both pull request volume and pull request size increased over the preceding 24 months. In 2024, engineers received a first review within three hours; in 2026, that wait had grown to nine hours. He identifies code review as the bottleneck. Those figures establish the motivation for uReview, but do not measure an improvement caused by it.
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Why Uber built a shared review platform
Uber’s decision to build internally begins with integration constraints. The company was using Phabricator while migrating to GitHub, and Bond says most available solutions did not support Phabricator. Uber also wanted review inside the agent’s development loop: agents should encounter the same review rules as human engineers. Supporting both existing review tools and agent workflows made a common platform valuable.
A shared platform does not mean centrally authoring every rule. With hundreds of teams, Uber needed to distribute responsibility for review customizations and the knowledge behind them. Its existing team ownership system supplied that organizational structure. Integrating with it avoided maintaining a separate representation of who owned which code and review practices.
The platform also needed to vary review effort according to a change’s risk and complexity. At Uber’s volume, giving every change exactly the same treatment would ignore those differences. Alongside this flexibility, Bond identifies a requirement for consistent security and compliance coverage: required reviews must run reliably across changes, without depending on individual teams remembering to invoke a review skill. The design therefore combines local customization with platform-level execution guarantees.
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Generate broadly, then control what reaches the engineer
GitHub, Phabricator and the agent loop all feed requests into the uReview service. The service receives review requests and user feedback, then routes work to generators tuned for different performance and cost characteristics. It can also connect to third-party review systems, allowing Uber to compare its own results with alternatives. The architecture separates the surface requesting a review from the mechanism producing it.
Multiple generators create a second problem: they can repeat findings and collectively produce too many comments. uReview therefore applies post-processing that rates, categorizes, filters and deduplicates comments before presenting them. The stated goal is to deliver high-confidence findings that engineers can act on. Generating a candidate observation and deciding whether it deserves a developer’s attention are separate steps; the talk does not specify the scoring thresholds or deduplication algorithm.
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Measure reactions, actions and agent behavior
Ameya Ketkar describes an initially simple implementation: a prompt for per-file logic checks, a basic agent for thorough review and a dispatcher choosing between generators. Its early observability consisted of cost tracking, an NPS survey, Google Forms and Slack support. These channels collected feedback, but the team still saw highly variable quality relative to cost. Knowing expenditure and broad satisfaction did not yet give it enough detail to tune individual review behavior.
The next step was to classify developers’ replies to uReview comments by sentiment, including positive and negative responses, and by other categories. This exposed recurring classes of bugs and issues that the team could address. Ketkar credits those changes with moving more pull requests toward a better quality-to-cost balance. Replies became a way to identify repeated failure patterns rather than remaining isolated support conversations.
The team then added addressal rate: after uReview posts a comment, does the developer actually address it? That provides a behavioral signal alongside the developer’s expressed reaction. It also collected agent trajectories as a form of runtime profiling, including tool calls and the agent’s recorded reasoning process. These traces helped the team investigate how a review was produced and tune runtime and performance. Together, the signals connect what developers say, what they do and what the agent did to reach its finding.
Ketkar’s central warning is that a model can confidently deliver an incorrect review. Its confidence does not substitute for team knowledge or evaluation. Teams need to supply their style guides, preferred patterns and anti-patterns, while the runtime needs guardrails that tell the agent which activities would waste turns. Review has to finish within a useful time span; spending that budget on irrelevant work can reduce review quality as well as increase cost.
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Give teams reviewers they can maintain
uReview’s customization stack starts with single-file and multi-file reviewers. A general-purpose reviewer looks for logic bugs within each file. A deeper agent review incorporates the style guides and anti-patterns of Uber’s six monorepos and works across multiple files. These are distinct scopes of analysis: the platform can run local checks while also supporting a review that considers a broader change.
The stack extends to AI linters and custom agents. Ketkar describes the linters as using few-shot examples, gathering context in a more deterministic way and applying rules to that context and a file to find systematic, mechanical issues. Custom agents offer teams more control: a team can connect a reviewer to its knowledge base, past pull requests and a review skill. The distinction is the amount of team-specific context and behavior each mechanism can carry; the description does not establish that the AI linters themselves produce deterministic judgments.
Making these capabilities usable across the organization required integration with Uber’s ownership model. Customizations live next to the code so developers can update them as part of their normal work. Deterministic routing selects which teams receive which types of review, models and generators. Ownership, configuration location and routing therefore turn a collection of review skills into an operating system for team-specific reviews.
The feedback also has to reach the people writing those rules. uReview surfaces trajectories, addressal rates and sentiment analysis to contributing teams. Ketkar gives the example of a rule author discovering that developers dislike a rule and then updating it. Teams could quickly ask Claude to derive a skill from previous pull request reviews; the harder work was running those skills at scale with consistent quality and low cost. That required repeated adjustment by both the uReview team and the teams supplying customizations.
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What the reported results establish
Ketkar reports around 25,000 uReview comments per week. About 10% of comments receive feedback, while 4% of pull requests receive some negative feedback. These percentages use different denominators: one measures responses to comments, the other measures pull requests with negative feedback. They cannot be combined into a comment approval rate, and comments without feedback do not establish developer agreement.
The overall addressal rate is around 67%, with almost three quarters of high-severity issues addressed. These figures support the claim that developers act on a substantial share of uReview’s output. Addressal is still a measure of developer behavior, rather than a direct measurement of whether every finding was correct or prevented a defect.
Against a naive implementation, Ketkar reports a 60% cost reduction and an increase of around 70% in quality and accuracy. He attributes the improvement to the observability and evaluation work. The presentation does not define the quality and accuracy measures, specify the measurement window or clarify whether the 70% figure is relative improvement or a percentage-point change. These are reported outcomes, without enough methodological detail to reproduce the comparison.
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Agent-facing reviews need greater accuracy
Returning to the inner and outer development loops, Bond describes a shift toward agents authoring more code and engineers interacting with implementation details less. Humans were still approving code at the time of the talk. He presents automatic approval and landing for a percentage of changes as a near-future direction, rather than an already established uReview result.
Serving agents through the same platform requires more than changing the interface. Bond argues that review accuracy must increase in the inner loop because a bad comment can cause an agent to change code, request another review and then reverse its earlier work. In this repeated review-and-repair cycle, inaccurate feedback becomes a source of unstable behavior. A review system must therefore be judged partly by the changes it induces over successive iterations.
Comment volume has a different tradeoff for agents. Bond observes that an agent will handle 100 small nits on a pull request, while a human engineer may find that frustrating. But an agent’s willingness to act does not replace the human feedback that helped improve uReview. Developers’ reactions supplied evidence for tuning prompts and agents; changing the audience changes the availability of that evidence.
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Move human review toward architecture and product judgment
The ending asks what happens to review quality when humans become less involved. Removing human participation also removes a source of corrective feedback, creating the possibility of quality degradation. Bond’s proposed direction is to expand the outer loop by moving human responsibilities up a layer. The concern follows directly from uReview’s development: human feedback was part of how the team learned which automated reviews were useful.
In that proposed division of work, agents take on more implementation and detailed review, while engineers spend more attention on architecture, domain expertise and product thinking. Bond uses performance optimization and API compatibility as examples of details from which human attention could shift. He closes with this as the team’s expectation for how engineers will guide increasingly automated development. The talk does not supply a replacement feedback mechanism for that future arrangement; preserving useful human guidance remains a design problem as the outer loop changes.
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Read the complete timestamped transcript
- 0:01
[music]
- 0:12
>> All right, hello everyone.
- 0:14
My name is Will and uh I'm here to talk
- 0:17
to you about automated code review. Uh
- 0:21
my teammate Amir and I work at Uber and
- 0:24
we're going to be walking through U
- 0:25
Review, a system that Uber has built uh
- 0:28
to help increase the velocity of our
- 0:30
software engineering teams.
- 0:33
Um for a little bit of context about
- 0:35
what software engineering org at Uber
- 0:37
looks like, we have thousands of
- 0:39
software engineers who work across
- 0:42
hundreds of teams uh located across 12
- 0:45
different sites and uh they work in
- 0:47
primarily one of six language-specific
- 0:50
monorepos.
- 0:51
As many of you have probably noticed
- 0:52
over the past 24 months, the volume of
- 0:55
PRs, the size of PRs has been growing.
- 0:58
One of the ways that that's been exposed
- 1:00
to us has been through uh the metric
- 1:02
that we track of the first time to
- 1:04
review. Back in 2024, we were seeing
- 1:07
that engineers would get their first
- 1:09
review within 3 hours.
- 1:11
Now in 2026, that has grown to 9 hours
- 1:14
uh in addition to all of the volume
- 1:15
changes. So, in short, code review is
- 1:19
now the bottleneck that we are running
- 1:20
into.
- 1:21
Um specifically around automated code
- 1:24
review, uh there are there are various
- 1:26
options available in the industry, uh
- 1:28
but Uber spent the time to invest in
- 1:31
building an in-house solution due to
- 1:33
some of the constraints that we have.
- 1:34
One of those is uh we currently use
- 1:37
Fabricator and have for a long time and
- 1:39
are in the process of migrating to
- 1:40
GitHub. Uh most of the solutions do not
- 1:43
provide support for Fabricator. Um in
- 1:46
addition, if you were at the previous
- 1:47
talk, you saw Uday and Adam talking
- 1:49
about the agentic SDLC. A big part of
- 1:52
what we want to do is bring a consistent
- 1:54
code review experience to the inner loop
- 1:57
so that our agents are getting the same
- 1:59
code review, the same rules, everything
- 2:01
applied as our humans do.
- 2:04
With hundreds of teams across the
- 2:06
company, we can't have centralized
- 2:08
management of our code reviews, our
- 2:10
customizations, and our rules, and even
- 2:13
the knowledge that goes into those code
- 2:14
reviews. We need to distribute that. So,
- 2:16
we have a need for
- 2:18
plugging into existing team ownership
- 2:21
system rather than trying to replicate
- 2:23
that externally.
- 2:25
Uh finally, with the volume of code
- 2:27
reviews that we perform, we need the
- 2:29
ability to take factors like the risk
- 2:32
profile and the complexity of a code
- 2:35
change and factor that in when deciding
- 2:38
how we're going to run a code review.
- 2:40
Not all code gets the exact same review.
- 2:43
And then finally, consistency. We need
- 2:45
to make sure that we have security and
- 2:46
compliance reviews run across
- 2:48
everything. We can't rely on teams
- 2:51
hoping to run the skill the code review
- 2:53
skill that happens. We need reliability
- 2:55
there.
- 2:57
With all that said, I wanted to give you
- 2:58
an overview of the architecture of what
- 3:01
you review looks like. We'll talk about
- 3:03
a couple of the big pieces, and then
- 3:04
we're going to dive into a few focus
- 3:06
areas.
- 3:07
At the top, you'll notice that we have
- 3:09
our code review surface areas, GitHub,
- 3:12
Fabricator, and the agent loop.
- 3:14
These all feed into you review service.
- 3:18
These This takes in requests for
- 3:20
reviews.
- 3:21
It brings in feedback from users, and it
- 3:24
routes it. We have a number of different
- 3:25
generators. Now, these generators are
- 3:28
tuned for different performance and cost
- 3:33
avenues. There are We also have the
- 3:35
ability to plug into third-party code
- 3:37
review systems so that we can compare
- 3:39
ourselves to what's available more
- 3:42
broadly.
- 3:43
Finally, with all these different
- 3:44
generators, we might be might be
- 3:46
duplicating comments, and we can
- 3:48
actually create quite a high volume of
- 3:51
comments. If you've ever used AI to to
- 3:53
run a code review, you've probably seen
- 3:54
that. So, we run through a number of
- 3:57
steps in the post-processing where we
- 4:00
both rate, categorize, filter, and
- 4:03
deduplicate comments so that our
- 4:04
engineers get only the highest
- 4:06
confidence comments that are actionable
- 4:08
for them to work on.
- 4:10
You'll also notice along the bottom we
- 4:12
talk a little bit about feedback in our
- 4:14
evaluation. But, with this context of
- 4:16
the overall system, I'm now going to
- 4:18
hand it off to Ameya to dive into our
- 4:19
first focus area.
- 4:24
>> Hello.
- 4:25
Hello, everyone. So, I will be talking
- 4:27
about how we evolve U review with
- 4:30
observability and evaluation.
- 4:33
So, U review had a very humble
- 4:34
beginning. Basically, it was a single
- 4:37
prompt that you should do logic checks
- 4:38
per file, a simple agent which used to
- 4:40
do thorough review. And we had a
- 4:42
dispatcher to decide whether to go which
- 4:46
generator to choose.
- 4:48
Even what we used to collect as
- 4:49
observability was very surface-level. We
- 4:51
used to collect cost. We used to run an
- 4:53
NPS survey, have Google Forms being
- 4:55
filled, Slack support. And with all of
- 4:58
this, we saw that our quality to cost
- 5:00
ratio was like all over the place. Like,
- 5:03
our goal is to be in the second
- 5:04
quadrant, that is the top left quadrant,
- 5:07
but
- 5:08
you can see we were all over the place.
- 5:11
Then what we did is that we started
- 5:13
collecting more data. So, we started
- 5:17
collecting the sentiments of the replies
- 5:20
that were made to the U review
- 5:22
that the U review uh call
- 5:25
you know, the U review agent got from
- 5:27
the developers. So, we categorized them
- 5:29
into positive, negative. We classified
- 5:31
them into
- 5:32
various categories, and we found a bunch
- 5:35
a lot of classes of bugs and issues that
- 5:37
we could actually solve. And with that,
- 5:40
we improved the system, and we were able
- 5:42
to move a large number of PRs to a high
- 5:45
quality to cost ratio.
- 5:47
Um but, we still felt that this was not
- 5:49
enough.
- 5:51
We need to know more of how the review
- 5:53
is done. So we started tracking things
- 5:55
like address rate. So basically when a U
- 5:58
review comment is made, does the
- 6:00
developer go and actually address the
- 6:02
comment? We started tracking that. And
- 6:05
then we also
- 6:07
started doing more like a runtime
- 6:08
profile, which is like the agent
- 6:10
trajectory,
- 6:11
which told us
- 6:13
why the agent is doing what it what it
- 6:15
did. We get to know what tools calls it
- 6:19
made. We get to know what thinking
- 6:20
process it had. And then with that
- 6:22
insight, we were able to actually tune
- 6:25
our runtime, tune our performance such
- 6:27
that the agent could very quickly give
- 6:30
us
- 6:32
high-quality results at a low cost.
- 6:35
One of the biggest learnings in this
- 6:37
process was like the model doesn't know
- 6:39
that it's wrong. It always confidently
- 6:41
says 100% sure that yeah, this is the
- 6:44
review for your code. Go ahead. But we
- 6:46
saw that no, it actually needs a lot of
- 6:48
guidance from the teams because each
- 6:50
team has its own style guide, its own
- 6:54
patterns or like anti-patterns that they
- 6:56
want to look for. So that all should be
- 6:58
like baked into the agent. And we also
- 7:01
realized that we need to have guardrails
- 7:03
for the agent. So we need to tell the
- 7:05
agent what not to waste turns doing.
- 7:07
Like code review is something that has
- 7:09
to happen in like a specific time span.
- 7:12
And then if it starts spending time
- 7:14
doing things that it should not be
- 7:16
doing, uh leads to a bad quality code
- 7:19
review.
- 7:20
Uh second focus area for U review has
- 7:24
been
- 7:25
nations.
- 7:26
We
- 7:27
We went very deep on team customizations
- 7:29
because as we'll presented that we have
- 7:31
hundreds of teams and everyone has like
- 7:33
their own way or their own thing for
- 7:35
code review.
- 7:37
So our review stack is pretty
- 7:38
straightforward. We have single-file
- 7:40
reviewers and multi-file reviewers.
- 7:43
Uh, we basically do a general purpose
- 7:45
"Hey, find me all logic bugs per file"
- 7:48
uh, kind of a review. And uh, then we
- 7:50
also do a deep review because we have
- 7:52
like six mono repos. So, all these mono
- 7:54
repos have their own anti-pattern style
- 7:57
guides and all baked into this agent
- 7:59
review which does have a nice multi-file
- 8:01
review.
- 8:02
But, then we extended it further
- 8:04
uh, basically to AI linters. These are
- 8:07
basically few shot uh,
- 8:09
AI problem uh, or like a few shots uh,
- 8:12
system where uh, developers can
- 8:15
basically
- 8:16
kind of deterministically get more
- 8:18
context and then run rules with that
- 8:21
context and like a file and find some
- 8:24
uh, systematic and mechanical issues.
- 8:26
And finally uh, the most powerful thing
- 8:29
is the custom agent uh, where the teams
- 8:31
could basically define their own custom
- 8:33
agent, link it to like a knowledge base,
- 8:36
uh, link it to their past PRs, have like
- 8:38
a skill to do the review, and so on.
- 8:41
But, uh, all of this was not simple
- 8:44
because we had to actually uh, piggyback
- 8:46
on our uh, ownership model which is at
- 8:48
Uber uh, so that we can like very
- 8:50
logically roll out to all the teams.
- 8:54
Uh, we had to basically do a
- 8:57
uh, what do you say? Co-locate the
- 8:58
customizations next to where the
- 9:00
developers write their code so that they
- 9:02
can like quickly uh, keep updating these
- 9:04
customizations. We had to implement a
- 9:06
smart deterministic uh, routing so that
- 9:10
we could route which team gets what kind
- 9:12
of review with which model, what kind of
- 9:14
generators, and so on.
- 9:16
And finally uh, the hard thing was like
- 9:18
we had to actually surface all of this
- 9:20
observability that I talked before, like
- 9:23
the agent trajectory, addressal rate,
- 9:25
uh, sentiment analysis back to the
- 9:27
teams. So, so that the teams could
- 9:29
actually understand that "Oh, I wrote
- 9:31
this rule, but maybe not a lot of
- 9:33
developers are liking it in my team, so
- 9:35
let me go and update it." And then we
- 9:37
had to give Bubble up that kind of
- 9:39
observability to all the people who are
- 9:41
contributing to the platform.
- 9:43
Uh
- 9:44
one thing that we learned is that
- 9:46
actually writing the skill was very
- 9:48
easy. Like teams just very quickly wrote
- 9:51
a skill by asking Claude to write one,
- 9:53
go over my
- 9:55
previous PR reviews and write me a
- 9:57
skill. But the hard part was how to run
- 10:00
these skills at scale with consistent
- 10:02
quality and low cost. And that required
- 10:05
a lot of iterations not only from the
- 10:07
U-Review team side, but also like for
- 10:09
each team who was trying to write these
- 10:11
rules. Uh
- 10:13
in results, we basically uh see that,
- 10:16
you know, uh U-Review does like around
- 10:18
25,000 comments a week. And uh we get
- 10:21
10% of them actually get some feedback.
- 10:24
And only 4% of the PRs actually get some
- 10:26
negative feedback. Uh we also saw that
- 10:30
um
- 10:31
the overall addressal rate was uh around
- 10:33
67%
- 10:34
and almost three quarters of the high
- 10:36
severity issues uh
- 10:39
were usually addressed by the
- 10:40
developers, which shows that U-Review
- 10:42
actually adds some value to the entire
- 10:45
development life cycle. And then uh with
- 10:47
all the observability and
- 10:49
uh evals that I showed that I went
- 10:51
through, we saw that against like a very
- 10:53
naive implementation, our costs were
- 10:55
down by 60% and our quality and our
- 10:58
accuracy was up by uh around 70%.
- 11:02
Uh
- 11:02
for a last focus area, I'll give the mic
- 11:05
back to Will and he will go over the
- 11:07
inner versus outer loop.
- 11:11
>> Awesome. So, now that we've talked about
- 11:14
uh some of the details of actually
- 11:16
implementing high-quality reviews, it
- 11:19
kind of brings us to the last area,
- 11:21
which is where we start talking about
- 11:24
where things are going, right? With
- 11:25
moving to the Agentech SDLC,
- 11:28
we're moving software into a model where
- 11:31
engineers are interacting with the code
- 11:34
less.
- 11:35
They're often times not as involved in
- 11:37
authoring the code. Uh currently, we
- 11:40
still have uh humans approving the code,
- 11:43
uh but we see a a short path in the near
- 11:46
future to a percentage of our code
- 11:50
landing automatically, having automatic
- 11:51
approvals, right? The various parts of
- 11:54
the industry are already moving there.
- 11:56
Um
- 11:57
Part of the way along the process was
- 11:59
figuring out by having our single code
- 12:02
review platform, what did we need to
- 12:04
tune for the various audiences that are
- 12:07
actually getting these code reviews? Um
- 12:10
you know, the interface, that's one area
- 12:12
that's sort of intuitive there. Uh one
- 12:14
thing that might be less intuitive is
- 12:16
around accuracy. Uh with the inner loop,
- 12:20
our accuracy needs actually need to go
- 12:22
up,
- 12:23
or else we can result in uh dealing with
- 12:26
cavitation of an agent where it fixes
- 12:28
something, goes back, gets another code
- 12:29
review, and has to kind of like fix
- 12:31
backwards because the quality of the
- 12:33
comment was low. Um
- 12:36
The one of the other interesting things
- 12:38
is agents are more than happy to go
- 12:39
through and fix 100 nits on a pull
- 12:42
request where your engineers really get
- 12:44
frustrated in situations like that. Um
- 12:47
but probably the most interesting aspect
- 12:49
of this transition is the feedback. As
- 12:53
you can see, quite a bit of what went
- 12:55
into getting high-quality code reviews
- 12:57
at Uber was bringing the human feedback
- 13:01
into the system and using that to figure
- 13:04
out how to tune our prompts, how to tune
- 13:06
our agents.
- 13:08
Uh and so as we move to a model where
- 13:12
humans are less in the loop, where
- 13:15
software engineering is moving to an
- 13:17
agentic model,
- 13:19
we're effectively going to a place where
- 13:21
we're starting to talk about are we
- 13:23
going to kill the outer loop? Is the
- 13:24
human engineer not going to be involved
- 13:28
in the code review.
- 13:29
Some people are already here.
- 13:31
Now,
- 13:32
with the feedback taken into
- 13:34
consideration,
- 13:35
you start wondering, all right,
- 13:37
what could this result in, right? I'll
- 13:39
let your imagination go there in terms
- 13:41
of quality degradation, slop, and so
- 13:43
forth. But, rather than killing the
- 13:45
outer loop, I think that we believe and
- 13:48
the industry has just started to really
- 13:50
kind of coalesce on this idea that we're
- 13:52
really expanding the outer loop. Rather
- 13:55
than removing humans from the code
- 13:57
review process, we are moving their
- 14:01
responsibilities up a layer.
- 14:03
Rather than them dealing with the
- 14:05
details of the implementation, the agent
- 14:07
is great at writing the software.
- 14:09
The agent is getting much, much better
- 14:11
at reviewing the software as a human
- 14:13
would. But now, as software engineers,
- 14:15
we still are going to have an outer
- 14:17
loop. It's just going to look a little
- 14:18
different. Instead of you worrying about
- 14:20
the optimization of the performance and
- 14:23
the API compatibility, you're going to
- 14:25
be thinking more about architecture in
- 14:27
your code reviews. You're going to have
- 14:29
time to focus on the domain expertise
- 14:31
that you have and product thinking. So,
- 14:34
we believe that as we adopt this
- 14:36
automated uh code review, this is going
- 14:40
to be the result of how our engineers
- 14:42
are interacting with the system and
- 14:43
guiding it.
- 14:47
And that's it. Thank you so much for
- 14:48
coming. Thanks.