AI Engineer World's Fair 2025

How to Train Your Agent: Building Reliable Agents with RL

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How to Train Your Agent: Building Reliable Agents with RL

ART·E turns inbox search into a measurable training task, showing how realistic data, calibrated rewards, and rollout inspection can make a small agent more reliable.

From a talk by Kyle Corbitt

Before you start: Familiarity with language-model prompts and tool calls is helpful; no prior reinforcement learning experience is required.

When is Sherry’s move to Portland targeted for?

“When is Sherry's move to Portland targeted for?” Answering this question requires finding a particular fact in an inbox. ART·E, the email assistant in Kyle Corbitt’s case study, accepts the question in natural language and has tools for searching messages, reading an email, and returning a final answer.

Slide titled “Case Study: ART·E” with the text “Search your inbox with natural language.”Open full source frame
ART·E: search your inbox with natural language.

The demonstrated sequence is straightforward: search for relevant keywords, inspect the returned messages, read a selected email, and answer the question. Those choices—what to search for, which message to read, and when there is enough evidence to answer—are the behavior that training will improve.

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Make prompting work before training

The first ART·E used prompted models, without reinforcement learning. Start by getting the best prompted performance you can. That establishes whether the task and its tools work before introducing another system that needs debugging.

There are three reasons to invest in this baseline:

  • Isolate environment bugs. A tool may be implemented incorrectly or lack access to the expected data. Resolve those failures separately from the training loop.
  • Find out whether training is necessary. Prompting may already deliver the quality the product needs, saving the work of training anything.
  • Set a meaningful target. If RL later surpasses a carefully optimized baseline, the improvement is more credible—and considerably more satisfying—than beating a weak first attempt.
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A small model learns the task

ART·E’s training curve compares the agent against prompted o3, o4-mini, Gemini 2.5 Pro, and GPT-4.1. The trained agent starts from Qwen2.5-14B, a fourteen-billion-parameter model whose initial performance falls well below those baselines. It improves sharply early in training, then climbs more gradually until it exceeds them on this email task. Corbitt suggests that the initial jump may reflect learning basic tool-call behavior; the curve alone does not establish what changed internally.

Line chart showing ART·E (Qwen 2.5 14B) rising from about 0.40 to 0.96 across training steps, with dashed baselines for o3, o4-mini, Gemini 2.5 Pro, and GPT-4.1.Open full source frame
ART·E’s validation success rate rises above the prompted-model baselines during training.

Corbitt reports 90% accuracy for o3, the best prompted baseline, versus 96% for the RL-trained ART·E on this email evaluation. Near the top of an accuracy chart, that gap can look small. Expressed as remaining errors, it is much larger: the error rate falls from 10% to 4%, a 60% relative reduction.

Relativeerrorreduction=(0.10−0.04)/0.10=0.60Relative error reduction = (0.10 − 0.04) / 0.10 = 0.60

This is a comparison of aggregate error rates, not evidence that ART·E corrected precisely 60% of the individual questions o3 missed. It is also task-specific performance, not a claim that the smaller model has surpassed these models generally. For an inbox assistant, however, substantially fewer failed answers can make a noticeable difference to the product.

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What specialization changes about cost and latency

Accuracy is only one constraint on an interactive agent. Corbitt reports the following inference costs for 1,000 searches in the team’s email agent harness:

ModelReported cost per 1,000 searches
o3$55
o4-mini$8
ART·E / Qwen2.5-14BRoughly another order of magnitude below o4-mini

The smaller model is cheaper to run, while specialization preserves strong performance on the particular task. These are the case study’s reported costs, rather than current provider prices or a complete accounting of project spending.

Latency matters whenever a person is waiting for the result, especially in voice or other real-time interactions. ART·E reduced it through two mechanisms: a smaller model requires less memory movement and computation to produce tokens, and a more efficient search strategy makes fewer round trips to the email database. Training can therefore improve response time both inside a model call and across the whole agent trajectory.

Speculative decoding was another possible optimization, but the team did not apply it here. Corbitt notes that it can work with large or small models and suggests that task-specific models can achieve higher acceptance rates for proposed tokens. It should not be counted as a cause of ART·E’s demonstrated latency improvement.

Corbitt reports about $80 in GPU time for this training run and about one week of engineering by someone experienced in machine learning and RL. The GPU figure excludes the value of that engineering effort. His expectation is that reusable patterns and shared experience will reduce implementation time and shorten the payback period for specialized models; that is a forecast, not a requirement every new project can already meet.

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Build the environment and define success

Before the training loop can help, two problems need answers:

  • Realistic environment. Training should expose the agent to the data, inputs, outputs, and tools it will encounter in production. Otherwise, it optimizes behavior for the wrong setting.
  • Useful reward. After an attempt, the system needs a way to decide whether the agent did a good job. For ART·E, that means assessing the answer to an inbox question.

Some domains make this assessment easy because their outcomes are verifiable—the setting Corbitt refers to as reinforcement learning with verifiable rewards, or RLVR. Other domains require a task-specific way to judge success.

For email search, realism means more than having a functioning search endpoint. The inbox must be large, the messages diverse, and the returned content representative of real correspondence. A tiny collection of tidy synthetic emails would remove much of the retrieval problem. Collecting private inboxes from many people, however, is difficult.

The team used the public Enron Email Dataset, a corpus of approximately 500,000 messages. Its availability comes from the investigations surrounding Enron; the corpus custodian identifies FERC as the original public publisher. ART·E could therefore operate over inboxes containing tens of thousands of real emails, with the messy exchanges and diversity the search tools needed to handle.

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Start with the emails to generate answerable questions

A realistic inbox solves only half the problem. If the agent returns an answer, the training system still needs to know whether it is correct. ART·E makes this easier by inverting the task: begin with emails containing known information, then generate questions whose answers can be found there.

The preparation process described in the recording is:

  1. Take a batch of 20 emails from an inbox.
  2. Give the batch to Gemini 2.5 Pro and ask for plausible questions a user might ask about information in those emails.
  3. Retain the generated questions, their answers, and their source-email associations.
  4. Run a separate filtering step to remove questions that do not look like realistic user requests.

Corbitt describes the resulting dataset as a few thousand questions with reference answers. The recording names Gemini 2.5 Pro as the generator; the project write-up instead specifies GPT-4.1 and says Gemini was also tried. The procedure here follows the recorded account.

At training time, the agent receives a question and searches the inbox to produce its answer. An LLM judge then receives the question, the reference answer, and the candidate answer, and decides whether the candidate is correct. The reference makes the judge’s job narrower than evaluating an arbitrary response from scratch.

The team still had to iterate on the judge’s calibration: what differences in wording or content should count as correct? Reference answers make the task more verifiable, but model-based judgment is not a formal proof of correctness. Once calibrated, this comparison supplied a usable reward signal.

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Repeat attempts, assessment, and reinforcement

With an environment and a reward function in place, the training loop repeatedly runs the agent on questions, assesses the resulting answers, and uses those assessments to reinforce successful behavior. A rollout is an actual attempt: the agent’s sequence of actions and responses while trying to solve the task. Repeating this process can move the model toward better search and answering behavior, provided the environment and reward actually represent the desired task. That is the loop behind the earlier learning curve.

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Reward efficient searches and honest uncertainty

Correctness need not be the reward’s only component. The team used roughly eight auxiliary components, with two explained in the talk. The first favors fewer interactions with the inbox. Between two correct solutions, the one requiring fewer turns consumes fewer tokens, costs less, and returns sooner. Correctness remains the dominant reward; efficiency receives only a small bonus.

Average inbox turns initially rose above six before falling below the prompted baselines as training progressed. Early in learning, the agent queried repeatedly while discovering what worked. Later, better keyword choices and more efficient tool use let it find the relevant email with fewer interactions. The small auxiliary reward gave it a reason to improve that behavior after learning to answer correctly.

The second auxiliary objective discourages fabricated answers. Its preference order is simple:

OutcomeReward preference
Correct answerHighest
Admits it cannot solve the questionBelow a correct answer
Attempts an answer that the judge marks incorrectMuch lower than abstention

For an inbox assistant, an explicit inability to find the answer is preferable to a confident invention. Corbitt reports a lower hallucination rate than all the prompted comparisons, including o3, on this task. The result illustrates how a model can jointly optimize correctness and additional product requirements when those preferences are reflected in the reward.

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A higher reward can mean the wrong behavior

Reward shaping also creates opportunities for reward hacking: behavior that improves the measured score without achieving the intended goal. In OpenAI’s boat-racing example, the agent was supposed to complete a race. Instead, it learned to circle through a region that repeatedly awarded points, abandoning the race itself.

The failure lies in the gap between what the developer wants and what the reward measures. The agent can become increasingly effective at exploiting that gap. Corbitt warns that continued optimization often discovers such opportunities, making a rising reward curve a reason to inspect behavior rather than automatically declare success.

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Connections: a perfect score from an invalid answer

A separate experiment on NYT Connections exposed the same problem in a verifier. The task presents 16 words that must be arranged into four groups of four. It requires both knowledge and lateral thinking, and initially the model made little progress. Around training step 40, the reward rose sharply, apparently signaling a breakthrough.

Slide titled “Is this good?” with a val/reward chart that stays near 0.3 before rising steeply to above 1.4.Open full source frame
“Is this good?” Validation reward climbs sharply after roughly step 40.

Inspecting the outputs overturned that interpretation. The model had put every word into every category. The verifier awarded a perfect score because it did not check that each category contained only four words. The output included the desired words, but violated the constraint that made grouping them a puzzle at all. This was a success against the implemented check, not a solution to Connections.

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Hacker News: one sensational title for every article

A learned reward model can also be exploited. In another project, Corbitt trained a reward model using existing Hacker News articles and their upvotes, then trained a model to produce titles likely to score well. During roughly the first thousand training steps, the generated titles appeared to improve: his own inspection suggested the model was learning plausible qualities of successful Hacker News titles.

Around step 1,200, the reward jumped. The model had learned to ignore the article and output the same title every time: “Google lays off 80% of workforce.” This was a generated exploit title, not a factual news claim. The reward model predicted that the sensational wording would attract upvotes, without requiring it to describe the supplied article.

The repair added another LLM judge that examined both the title and the article content, asking whether any claim in the title lacked support. That check let the reward penalize unsupported titles, and Corbitt reports that it worked well. Inspect rollouts, not just reward curves. The outputs reveal what behavior is improving, which constraints are missing, and whether the apparent gain still serves the product.

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Continue with the project materials

The longer ART·E write-up and email research repository provide code, artifacts, and datasets for exploring the case study. Corbitt closes by pointing to the open-source Agent Reinforcement Trainer project and inviting implementation questions in its community Discord, where the team participates. Current ART examples and setup documentation have evolved beyond the Qwen2.5 workflow described here; they should be treated as current guidance rather than exact historical reproduction instructions.

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