AI Engineer Summit
November 12, 2026Main stage4 min read

A software factory needs pressure in both directions

A software factory already existed before coding agents. Someone identified a problem, translated it into work, built a change, ran tests, reviewed it, released it, and watched what happened. Dexter Horthy's argument is that replacing the builder does not make the rest of that system optional.

Dexter HorthyFactoryMember of Technical Staff

Day 2 livestream · 8:15:48–8:36:03 on YouTube. The player starts and stops at this session’s boundaries.

Introduction

A software factory already existed before coding agents. Someone identified a problem, translated it into work, built a change, ran tests, reviewed it, released it, and watched what happened. Dexter Horthy's argument is that replacing the builder does not make the rest of that system optional.

He opens with the difficulty of evolving software across successive requirements. A program that passes an initial task can become harder to change at the next checkpoint. That is a different challenge from generating a whole project when all requirements are visible at once. His discussion of code-evolution evaluation frames maintainability as behavior under future work, not just a style preference.

8:19:55 ↗

Replace one stage, preserve the loop

The builder changes; the factory still needs a surrounding system At 08:19:55, Horthy reduces the transition to a single substitution: the agent builds the thing. His surrounding argument concerns everything needed before and after that step.

The pre-agent factory has sources of intent, implementation, verification, controlled rollout, and feedback from users. The agent enters that structure. It does not automatically supply product understanding, release safety, or evidence that the change helped anyone.

Horthy divides the forces acting on the factory into forward pressure and backpressure. Forward pressure creates work: feature requests, incidents, and new goals. Backpressure makes the output meet a standard: tests, linters, reviews, and other checks. An agent can iterate against those checks before consuming a human's attention.

More forward pressure without useful backpressure creates a larger pile of output. The factory needs both to improve what ships.

Spend planning effort where rework hurts

Not every change deserves the same ceremony. Horthy proposes thinking about the likelihood and cost of rework. A low-stakes visual tweak and a database schema decision should not receive identical planning budgets.

That begins with knowing the limits of the agent and retaining enough understanding of the code to recognize a bad direction. For visual work, showing an example or obtaining a concrete preview can resolve ambiguity better than another page of instructions. For implementation, the agent needs tools that let it observe what it built: a browser, screenshots, command-line requests, or the relevant device build.

Verification must match the artifact. A successful text response is not evidence that a UI works. A passing unit test may not establish that a migration is safe. The factory needs checks that expose the failure mode the task actually risks.

Deterministic checks are especially valuable for recurring mistakes. A lint rule can enforce a convention every time, rather than relying on an instruction the agent may overlook. Past failures can become evaluations, so the system accumulates lessons instead of repeatedly paying for the same correction.

Keep experiments cheap and decisions recoverable

Horthy leaves room for rough work. A prototype behind a feature flag can be useful precisely because it does not deserve the full cost of production hardening. The important distinction is whether the roughness undermines the intended outcome.

He also argues for keeping the context of work together. Plans, decisions, execution, and feedback become harder to use when they are scattered across unrelated chat histories and copied snippets. A factory needs a place where the next person or agent can recover why a choice was made, not merely find the final diff.

Some of this infrastructure is reusable. Some is irreducibly specific to the company. A general harness cannot know all the domain properties that make a change correct. Teams still have to build the verification and control surface that their own systems require.

Slop transfers cost to the reader

The talk's final turn is an anti-slop argument. Producing a long document or a large pull request is becoming cheap. Understanding it is not becoming cheap at the same rate. Unreviewed output can therefore move effort from the producer to everyone who must consume it.

Horthy connects this to compounding effects. Poor material enters a knowledge base, another agent reads and imitates it, and the next result becomes harder to trust. Repeatedly working around problems rather than fixing them feeds the same cycle.

His proposed response is responsibility rather than a ban on AI assistance. Understand the problem. Own the intent and consequences. Review what you send to someone else. Make it easy for people to understand the result. Push back kindly when another person's output makes that unnecessarily difficult.

The appropriate review may be a plan, a design, a result, or a subset of code. It depends on the stakes. His point is that removing all human judgment also removes much of what would distinguish your output from anyone else's use of the same model.

A factory succeeds when it delivers a useful outcome without exhausting the people around it. Lines generated, pull requests merged, and agents running in parallel are at best intermediate measures. Forward pressure gets work started. Backpressure, feedback, and care determine whether the work deserved to ship.

Full transcript 460 timestamped passages

Machine-generated source transcript; recognition errors remain. Timestamps and subtitles use the selected source recording’s clock, not clip-relative time. Section links use cited source moments; sections without a verified moment return to the talk start.

8:15:48What's up, everybody?

8:15:50How are we all doing?

8:15:52Give it up for all the fucking organizers out here.

8:15:55They are killing it.

8:15:56Swixen team, let's get a round of applause.

8:15:58All the speakers, keep it going for the speakers.

8:16:02I knew Quinn was really smart, but that was a really dope talk.

8:16:04I enjoyed watching it from backstage.

8:16:07Hi, everybody.

8:16:08I'm Dex.

8:16:08This is 12 Factor Factories, which started as a joke title, but then everyone started calling it that.

8:16:15And the war on slop.

8:16:16So thank you all for coming.

8:16:19I like to yap about coding agents on the internet.

8:16:22And like a year ago, we did the whole context engineering thing.

8:16:26A lot of views on YouTube.

8:16:27And up until about a week ago, I was the CEO and co-founder at a company called Human Layer, the multiplayer coding agent workspace.

8:16:34space.

8:16:34And for those of you who are blessed to not be quite as terminally online as some of us

8:16:40may be, we are now a part of factory, which I'm very excited about and I will be touching

8:16:44on during this talk.

8:16:45But I want to get right into it.

8:16:47Last summer was all about this, like, you know, three months ago, it feels like forever.

8:16:51Factories were all the hype.

8:16:52And I gave an intuition-based talk back in June of, like, we should probably still read

8:16:56the code and here's how RL and verifiers are working and, like, exactly as our friends

8:17:02at Google were saying, you know, models really like just solving the tests, just getting

8:17:05them to pass. I now have some data beyond just that intuition. There's a benchmark called

8:17:10Slopcode Bench, which we just released actually today a bunch of new data on from the lab

8:17:15at University of Wisconsin. But very unsaturated benchmark, you know, GPT 5.5 got a 15%. Astra,

8:17:22I think, scored 16.3. So like, we are getting better at this, but there's a lot of ways

8:17:27to go. I'll talk all about that data in a sec. We, of course, have the study from Pharos

8:17:31of 30% of PRs merging without review, longer comments, more comments, more incidents per PR,

8:17:37more bugs per developer. And I titled this talk, I don't think it was quite correct. I said,

8:17:42why software factories fail? And everyone said, oh, Dex is the anti-software factory guy. Dex

8:17:46hates software factories. I actually love software factories. I'm a huge fan. The title was probably

8:17:53more along the lines of, there are certain things you could do in your software factory

8:17:57that would cause it to fail.

8:17:59And here's what I think those things might be,

8:18:01and please don't do them.

8:18:04It'd be the dark factory thing.

8:18:07But I think the main takeaway here,

8:18:08and I think we've heard this from a lot of folks,

8:18:10is software factories is just good engineering.

8:18:13A friend of the pod, friend of the conference,

8:18:16Lauren was talking about this yesterday,

8:18:18of a lot of this is just stuff we've been doing for a long time.

8:18:21Actually, Eno from Factory had a really,

8:18:22the post is much longer, but it's like,

8:18:24the factory mindset is about how do we standardize our process

8:18:27not just the output.

8:18:29And there's a whole bunch of stuff we'll dig into there

8:18:31on how we're thinking about that.

8:18:32But I try to kind of make the same point, right?

8:18:34It's like your standard software factory

8:18:36is going to look something like you have some engineers,

8:18:40some product managers, maybe a CEO

8:18:43or someone to drive the vision.

8:18:45And those people are going to come up with stuff

8:18:48that we want to build.

8:18:48And they're going to put it in a tracker.

8:18:50This is, again, this is pre-AI.

8:18:52A lot of the things we hear about software factories today

8:18:55were around for 30 years, right?

8:18:58You take stuff off the tracker, you build it,

8:18:59you run some unit tests, automated tests,

8:19:01maybe you poke it locally.

8:19:02When you're ready, you make a pull request.

8:19:04At that point, someone might pull it down,

8:19:07interact with it, test it.

8:19:09Your CI is going to run a bunch of checks and static linters,

8:19:12and none of this is that new.

8:19:14And if anything is wrong with it, you send it back,

8:19:16you go fix the problems,

8:19:18and when it's actually ready to go to prod,

8:19:21we do some canaries and rollouts and feature flags

8:19:24and all kinds of fun stuff there.

8:19:26And eventually it makes contact with our users.

8:19:28And I love our users.

8:19:29I love customers.

8:19:31But they do like to complain about things that are broken

8:19:33and ask for stuff that we haven't built yet.

8:19:36And so that goes back to the team.

8:19:38And at some point, something breaks at 3 in the morning

8:19:40and the customers are the first one to figure it out.

8:19:43So we add monitoring so that we can wake people up

8:19:45at 3 in the morning and they can solve it

8:19:46before anybody notices.

8:19:48This is your pre-AI software factory.

8:19:50And the basic point is, like,

8:19:52all you need to do to make this agentic

8:19:54is replace someone builds the thing with

8:19:56an agent builds the thing. So you have orchestration

8:19:58I'm not going to go into the details of the sandbox

8:20:00and the model and all this stuff.

8:20:01But you can incrementally build this up by adding what I'll call forward pressure.

8:20:06What causes work to start? Can we take all of the feature requests and just route them straight to our factory?

8:20:11Can we take all of the incidents that happen so that when I get paged at 3 in the morning,

8:20:14I'm looking at a pull request that we think is going to solve it, not just a stack trace about what went wrong.

8:20:21So the forward pressure, what causes new work to start?

8:20:25and back pressure, which is sort of like,

8:20:27okay, cool, now we can build things in minutes or hours,

8:20:29but the review and testing still takes hours or days

8:20:32if we're doing it in the old way,

8:20:33so we bring in agentic code review, agentic testing.

8:20:36Anyone doing agents code reviewing their pull requests?

8:20:40Okay.

8:20:41I thought it would be a little bit more,

8:20:42but that's pretty good.

8:20:43Y'all are catching up.

8:20:45And then we invest heavily into our CICD and our linters

8:20:48and our, anyone doing like lean checks on their code,

8:20:50like formal verification?

8:20:52All right.

8:20:53Hardcore.

8:20:53I like it.

8:20:55So the back pressure, how do we let agents hill climb to a better outcome without needing

8:20:59to involve humans?

8:21:00How do we just overall increase the quality of what is coming out of our build step?

8:21:04And agents help here, but a lot of what makes software factories good is stuff we've kind

8:21:08of had for decades.

8:21:10And just like context engineering, which was the thing that I was talking about last summer

8:21:14in like June of 2025, there was all these ideas of like RAG and memory and state and

8:21:18history and all this stuff, and we tried to like distill out what are the timeless things

8:21:22that go into building agents.

8:21:24And so I want to distill out now some of what I think are the timeless things that go into

8:21:28building and designing a software factory.

8:21:31Because there's a lot of noise and hype.

8:21:32Like I said, Terminally Online, Twitter is going to break your brain if you spend too

8:21:36much time wondering what everyone else is doing.

8:21:38I'm also going to talk about Slop because I have a very fun project that I've been working

8:21:43on with Swix and a handful of other speakers here, but we'll get to that later.

8:21:48We're going to do 12 great practices for software factories.

8:21:51And I think the first time I started talking about this, it was only like 9, but we are at 12 now, so I'm very excited about this.

8:21:56I touched on this, but loops was this concept that was very in vogue.

8:22:00I think this is much more useful if you think about the interplay of forward pressure and back pressure.

8:22:06So, you know, again, very hyped up, but the actual tactical thing is like, how do you start work automatically?

8:22:11And how do you make sure that whatever comes out and is touched by a human by the end, all the low-hanging stuff is already fixed.

8:22:17The outcome is as good as it can be autonomously.

8:22:21Number two, I will call know your enemy.

8:22:23I will still posit that unattended models

8:22:26don't do a great job of maintaining

8:22:28and improving code base quality over time.

8:22:30So if you care about having a system

8:22:31that's going to be still maintainable

8:22:33in three or six months,

8:22:35I mean, again, I gave this talk

8:22:36and I said, please read the code

8:22:37because a lot of it is slop.

8:22:39Agents got really good at solving one-off problems

8:22:41and making video games

8:22:43and Blender slop and all this stuff.

8:22:45I don't think, you know,

8:22:46if you steer a model to fix your code base,

8:22:48it can go fix your code base.

8:22:49But then you have to know what is there and what you want.

8:22:52So if you are just hands-off pushing features into the machine,

8:22:56you may not find that it autonomously will make things better over time.

8:23:00Back then I didn't have a benchmark.

8:23:02Now I have a benchmark that basically has the model solve problems and checkpoints.

8:23:06Like a model can clone all of Excel or Redis in a couple days,

8:23:10maybe even a couple hours now with like agent swarms.

8:23:13But that requires knowing the entire problem in advance.

8:23:16And most of us don't write software that way.

8:23:18Most of us ship a feature, and then ship another feature,

8:23:21and then ship another feature.

8:23:22And if you're building by hand without AI,

8:23:24along the way you say, oh, that's a bad abstraction.

8:23:25We need to centralize this, or we need to remove this.

8:23:27And so this is a benchmark that measures a model's ability

8:23:30to evolve a code base over time.

8:23:33And so Astra, again, is 16%, very unsaturated.

8:23:37There's a bunch of data here.

8:23:38I probably don't have time to look at all of it,

8:23:40but we can look at code quality metrics

8:23:42like cyclomatic complexity, lines per symbol,

8:23:47the percentage of functions that have high complexity.

8:23:49There's more. There's 200 custom rules.

8:23:5250 of them are based on things we've been doing for a while.

8:23:54A lot of them are custom based on looking at code that models write,

8:23:57comparing it to pre-AI repos.

8:23:59I wrote a long article about that. I've read a bunch.

8:24:02Gabe Orlansky, who runs the lab that does this benchmark,

8:24:04just put up this paper today

8:24:06based on some of the research we did with them.

8:24:09There's a bunch of stuff in here.

8:24:10I probably don't have time to go through all of it,

8:24:12but they also test the model's ability to design good libraries and interfaces.

8:24:16The most, the craziest one here is like, models did learn to use exceptions instead of returning

8:24:21tuples in Python.

8:24:23There was a lot of patterns that were identified as like probably not great, that were way

8:24:28less present in the, you know, six months ago models than they are in today's models,

8:24:32so it almost feels like we're like, the slop is amplifying over time.

8:24:37And Claude and GLM are now writing Python 3 in Python 2 style, so we have, you know,

8:24:42%s format strings are back, and they will not use fstrings by default anymore.

8:24:47So things to be aware of. You may not care about this. I care about this.

8:24:50The jury's still out on Fable 5.2. I love reading the Anthropic blog post about how

8:24:55to prompt the new models. And so allegedly, if you tell Fable it owns the code base, it

8:24:59should keep it clean. I haven't tested this yet. We're running the benchmark in the background

8:25:02right now. But for those of us not building FBS games, shouts out to Ben, built a cool

8:25:06game. You should go watch this video. It's insane.

8:25:09you should know your enemy.

8:25:11You should understand that, like,

8:25:12work with this in mind, that if you need your codebase

8:25:15to last a long time, or your codebase has been

8:25:17around for a long time, we should

8:25:19probably maintain understanding of the

8:25:21system and the code.

8:25:23To do this, we like to plan before we

8:25:25build. I highly encourage this. You should do

8:25:27this. We used to do this before in this old software

8:25:29factory. People realize, especially

8:25:31when building things took

8:25:33hours or days,

8:25:35and when testing and reviewing things

8:25:37took hours or days, even if this part is faster,

8:25:39this part is probably still slow if you're doing it properly,

8:25:42we would have architecture review,

8:25:43and we would have sprint planning,

8:25:44and we would talk as a team, and we would align

8:25:46in the hopes that we might decrease the percent chance

8:25:50that we'd have to rework something later.

8:25:51We wanted to be rather sure that we're building

8:25:54the right thing in the right way

8:25:55before we actually go and spend time building it,

8:25:58time in tokens, and then get to review

8:26:00and have to rework it.

8:26:02A lot of people overdo this as well.

8:26:04I've overdone this for sure,

8:26:05where you spend six hours working on a spec

8:26:07and you're like, I feel like I could have just YOLO'd this.

8:26:10Because sometimes you can just YOLO a two-sentence prompt,

8:26:12and if it's small or you don't care,

8:26:13there's maybe a 50% chance you send a couple more prompts

8:26:16and then it's good.

8:26:17You could spend five hours handwriting a detailed spec,

8:26:20and maybe there's a 10% of it you have to change afterwards.

8:26:23Or you could write all the code by hand in 20 hours,

8:26:25and then there's like a 0% chance.

8:26:27Well, there's 0% chance you have to rework it

8:26:29because of something the agent did.

8:26:30You know, people still make mistakes too.

8:26:33But I think about this in terms of expected pain.

8:26:35like how likely will this have to change later

8:26:37times how hard will it be to change.

8:26:41I don't argue with the model during planning

8:26:43about what color the button's gonna be,

8:26:44but I do wanna make sure we get our database schemas right

8:26:47and stuff like that,

8:26:48because it's really hard to change later.

8:26:49So based on your problem and what you're doing

8:26:51and your code base,

8:26:52you should probably decide where on this spectrum

8:26:54you wanna land.

8:26:56Align visually, I published a skill called show me,

8:26:59which is optimized for instead of reading walls of text,

8:27:02you get HTML mockups, you get tables,

8:27:04You get charts. You get all this stuff that is optimized for the human brain, which is very visual.

8:27:10I think Koda said we've been running away from predators and eating fruit for millions of years.

8:27:15We've only been reading text for about 5,000.

8:27:18Anyways, you can get this. It's got about 40,000 installs.

8:27:21You should help agents test their work.

8:27:23Screenshots, browsers, videos, curl, whatever you can do to help the agent.

8:27:26Again, he'll climb against an outcome.

8:27:28If you're building an iOS app, make sure it can build, run, and test that app in whatever environment it's running.

8:27:33You should fight slop with anyone here writing in TypeScript.

8:27:37OK.

8:27:38Some people are feeling lazy.

8:27:39I feel like it should be more than that.

8:27:41But this is a repo from Dylan Mulroy, who's a principal engineer at CloudFlare.

8:27:46Anti-slop.

8:27:46If you're not using this, you should go check it out.

8:27:48It's 100-ish rules on stopping agents from building slop.

8:27:52Factory also has an ESLint plugin that I should probably mention.

8:27:56And also, again, you can go slop fork all of the Python code quality rules out of Slop

8:28:02code bench. This exists for your

8:28:04language. You should use it. Slop

8:28:06is a tool. Not all slop is bad.

8:28:07Vibe coding prototypes, side projects.

8:28:10If you have something behind a feature flag, you just need to like figure

8:28:11out if people even want it before you

8:28:14go put in the time. I think it's like, it's great.

8:28:16I don't think there's like always, always, always,

8:28:18always every line of code has to be perfect.

8:28:20You should give models a feature

8:28:22flagging system. PostHog

8:28:24or Statsig or LaunchDarkly or whatever it is so they

8:28:25can try stuff and see if it performs better

8:28:27and then make decisions about

8:28:29what the right thing to be in your tool.

8:28:32You should compound over time, eval everything,

8:28:34learn from past sessions,

8:28:35and you should unify your forge.

8:28:38What I mean by this is we used to send

8:28:40Git patches around on mailing lists.

8:28:41I think Linus and the Linux people still do this,

8:28:43but most people keep all their code in GitHub.

8:28:46And so before the ANA to forge,

8:28:48we have centralized patches,

8:28:49but we still have people pasting

8:28:52clawed answers back and forth in Slack

8:28:55and hopefully not doing too many rounds of that

8:28:58because it's like, I copy out of mine

8:29:00and send it to my coworker.

8:29:01He pasted it into his agent, and then they sent it back to me,

8:29:03and then I pasted it into my agent, and maybe we get an answer.

8:29:06So centralizing all of your designs and decisions

8:29:08and whatever you have in Notion and Google Docs

8:29:11and whatever it is, you should try to bring those things

8:29:14as close as possible together so you can understand

8:29:16not just the code about what something was built

8:29:18but all the decisions that went into it.

8:29:20You can't buy everything.

8:29:21I think there's things in this space that just cannot be productized.

8:29:25Obviously, you can buy VMs or you can bring your own.

8:29:28Dev environment, I think, is very personal to most teams.

8:29:31The harness, of course, you can go get a Frontier harness,

8:29:33or you can use something minimal like OpenCode or Pi

8:29:35and customize the heck out of it.

8:29:37And then you have this control plane picture of, like,

8:29:39how do you collaborate on sessions and plans?

8:29:41How do you do automations and scheduling?

8:29:43How do you respond to events?

8:29:44All this governance stuff.

8:29:46Part of the reason I'm really excited to be working with Factory on all this stuff

8:29:48is, like, they have a much bigger view of this picture

8:29:51and have a lot more stuff solved here.

8:29:53But there are parts, especially at the top here,

8:29:55is, like, I don't think anyone can sell you verification of your code

8:29:59because only you

8:30:00know, if you have hundreds of engineers and hundreds of repos, you have those opinions and you know how to test your code.

8:30:05Not just a black box you can buy.

8:30:07There are building blocks that are undifferentiated.

8:30:09But the idea of software factory, I think, is a way of thinking about our work.

8:30:14So that's software factories.

8:30:16I also want to talk about slop.

8:30:20Factories are about how do we increase human leverage, right?

8:30:22How do we get the best return on our time?

8:30:24and I've talked a little bit about why humans should be involved

8:30:26and what it means to be a diligent

8:30:28steward of what we're building and what we're doing

8:30:31but I think it's bigger than just software

8:30:33so I'm very excited to announce

8:30:35the Anti-Slop Manifesto

8:30:38which you can go

8:30:39if you go to slopmanifesto.com

8:30:40you can read it, I'll put the URL up later

8:30:43but we built this in collaboration

8:30:44with a lot of people here, both attendees

8:30:46and speakers, special shout out to

8:30:49Swix and Phillip

8:30:50it has signers from Zoom Info

8:30:52and I think XAI and OpenAI,

8:30:56and there's a lot of cool people on there.

8:30:58I encourage you to go read it and check it out

8:31:00and be a part of, you know.

8:31:02But I'll tell you what's in it.

8:31:03We value outcomes over outputs.

8:31:06We value understanding over speed.

8:31:09We value our own thinking

8:31:11over whatever the model came up with as a first draft.

8:31:14We value better work over easier work.

8:31:17We value improving the system

8:31:19over just patching outputs.

8:31:22And the things we believe are that AI is the most useful tool

8:31:25most of us have ever worked with,

8:31:27but it can create a swarm of agents can produce more work in a single day

8:31:32than a human can review in their entire career.

8:31:34Look at some of the math stuff coming out of OpenAI.

8:31:37Slop is when we put less effort into producing something

8:31:39than we ask their consumer on the other end to spend understanding it.

8:31:44And using AI doesn't necessarily make something slop,

8:31:48but it happens when we pass off AI output

8:31:50without taking responsibility for its quality or for the reader's experience.

8:31:55I believe strongly, I've been saying this for a year now,

8:31:58AI cannot replace human judgment.

8:31:59It can only amplify our judgment,

8:32:01or maybe perhaps our lack of judgment in certain cases.

8:32:05And the slop is asymmetric.

8:32:07The cost of producing a thousand-line PR or a ten-page doc is approaching zero,

8:32:12but the cost of reviewing it is still fairly constant.

8:32:16And slop proliferates when we repeatedly work around problems

8:32:20instead of solving them correctly.

8:32:21It comes from tools that love to add

8:32:23and are not biased towards subtracting.

8:32:26I'm not going to name names.

8:32:29But I think a lot of slop comes from pressure.

8:32:31Companies are pushing their people

8:32:33to redefine what is humanly possible.

8:32:36And I think slop compounds.

8:32:39So the more slop sits in our knowledge base,

8:32:41in chat, in code,

8:32:43the more of it the next agent reads and copies.

8:32:46And the more slop flying around our team,

8:32:48the more we lose the will to fight it, and everything gets worse over time.

8:32:52Communication and quality and all of this.

8:32:55So we, the undersigned of the anti-slop manifesto...

8:32:58Guys, is it a little hot in here?

8:33:02I might just have to pop off the jack. There we go.

8:33:06They couldn't give me one of these with a factory logo on it yet,

8:33:08but I'm sure it's coming soon.

8:33:11Thus, we, the anti-slop undersigners,

8:33:14resolve that human time and attention is incredibly valuable.

8:33:19So we optimize for using it wisely.

8:33:22We fight slop because AI should make our work better,

8:33:25not just easier.

8:33:27We optimize our systems and tools and products

8:33:30for the efficient elicitation of human intent

8:33:32and for efficient human understanding.

8:33:35And we do our own thinking when working with a model.

8:33:37We explore resources, code, prior art.

8:33:40We really want to understand the problem

8:33:41before we actually get to work.

8:33:43And we own the intent and the taste and the consequences of what we ship.

8:33:46However much AI helps us to make it, we own it.

8:33:50And when an agent wrote something that we're sending somebody,

8:33:52we make that clear, and we actually make sure it's good

8:33:55before we drop it in Slack or email or whatever it is.

8:33:58And when someone sends us slop, this is also like we have to push back.

8:34:01We have to tell people kindly, empathetically,

8:34:03and then ask them to review it first.

8:34:05And most of us, it's a journey.

8:34:07I've been on both sides of this one, so I've had to have that note.

8:34:11I believe there will always be alpha in reviewing something.

8:34:16As models get better, we may stop reading most of the code.

8:34:19We may still review a plan or a design or a result.

8:34:22But if you don't review anything, if you bring nothing to the table,

8:34:25no thinking, then you're just going to get the same AI output as everybody else.

8:34:30Agent reviewers, linters, verifiers, they're very useful,

8:34:33but they are not sufficient.

8:34:36So for now, we'll still review some subset of the outputs.

8:34:40What subset, of course, depends on the stakes.

8:34:43But what shift, who's using it, and how it's helping them matters far more than lines of

8:34:48code or PRs merge or, God forbid, the number of agents we're running in parallel.

8:34:53It's cool if it gets you to the outcome.

8:34:55But unreviewed output isn't always necessarily bad.

8:34:57Slop is a cool one-shot prompts, vibe coding.

8:35:02These are all high-leverage things that are in the right place.

8:35:04Slop is bad when it undermines our outcome.

8:35:06If we want to make a good product, a maintainable system, we want to save people time and energy.

8:35:11If slop undermines that, then it's bad.

8:35:14And I guess finally, none of us has this figured out.

8:35:17We're each relearning what we will and won't accept, and there's no single right answer here.

8:35:22You've got to calibrate yourself.

8:35:23The world moves fast.

8:35:25My goal here is these are principles that we can use to embrace our important human role

8:35:30in harnessing AI safely, responsibly, in a way that creates value for everyone.

8:35:37for many years to come.

8:35:39So you can read and sign the manifesto

8:35:40at slotmanifesto.com.

8:35:43TLDR, you know, give a shit.

8:35:46Care about what you're doing.

8:35:48I'm going to stick around for Tariq's talk,

8:35:50but then, what is that slide?

8:35:53All right, I'll be hanging in the hallway afterwards.

8:35:55So come say hi.

8:35:56Keep learning, keep giving a shit.

8:35:58I'm excited to keep building with y'all.

8:36:00Thank you so much.

8:36:01Thank you.